Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile
Synrec (Juno RPG Game)

@synrec_kaisyl

WISHLIST JUNO: store.steampowered.com/app/1624150/Ju…

Itch: synrec.itch.io
Discord: discord.gg/FZUqZGuvFH
YouTube: youtube.co

ID: 877734707768823810

linkhttps://synrec.itch.io/ calendar_today22-06-2017 03:47:16

3,3K Tweet

492 Followers

230 Following

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Ok, got the 3D renderer to work. Just have to fix the layering and the permanence. Made by following a small threeJS tutorial and smashing throw a few walls.

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Used threejs to load a spinning 3D model cube and used extension to load a VRM model from vroid studio (in cube), looks tiny though and I can see this needing preloading or a separate interaction scene.

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

OK, got the vtuber (vrm) model loaded in RPG Maker, not too pleased with the 10fps drop during animation or maybe that's because of the model, cube and clock system? Anyways, this is going to require an external editor.

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Recording is a bit dark but implemented a choices menu in which you can set requirements for how options are displayed and when player can select an option.

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Weather system in Juno is making use of filters and particles to create them. Before I can do a clip, I need to implement update functions so that I can show the smooth transitions between the times of day. And I also need to get a blue filter for night. #rpgmaker #gamedev

Weather system in Juno is making use of filters and particles to create them. Before I can do a clip, I need to implement update functions so that I can show the smooth transitions between the times of day. And I also need to get a blue filter for night.

#rpgmaker #gamedev
Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Breaking the grids as seen in megaman battle network. Hoping to modernize it a bit by giving the cracking/fragmentation a small animation. Going to reimplement various projectile types now. #RPGMAKERWITH #rpgmaker #rpgaday2025 #gamedev

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Doing some debugging of the battle system. This is for a bow technique which lets Grey jump behind a target and loose an arrow. #rpgmaker #mmbn #gamedev

Synrec (Juno RPG Game) (@synrec_kaisyl) 's Twitter Profile Photo

Got a horizontal sword swing motion. The "projectile" is a placeholder. Will be used for a sword wave style attack #RPGツクールMZ #rpgツクールMV #gamedev

RPGMakerSeries (@rpgmakerseries) 's Twitter Profile Photo

🎵 Add rhythm gameplay to your RPG!🎶 [Rhythm Game Maker] lets you bring fun rhythm game elements into your projects with flexible settings! MZ: store.steampowered.com/app/4099620/RP… MV: store.steampowered.com/app/4099720/RP… RPG Maker Store: store.rpgmakerofficial.com/products/rhyth… #RPGMaker

🎵 Add rhythm gameplay to your RPG!🎶
  [Rhythm Game Maker] lets you bring fun rhythm game elements into your projects with flexible settings!
 MZ: store.steampowered.com/app/4099620/RP…
 MV: store.steampowered.com/app/4099720/RP…
 RPG Maker Store: store.rpgmakerofficial.com/products/rhyth…
 #RPGMaker
aeiou - Wishlist Math Climber! (@aeioufootball) 's Twitter Profile Photo

New Glasses Same Task(es?) Mulligan's look and Cardaire's Steam art have gotten a tune up. Looking sharp! #indiegame #godot #cardgame #tcg #ccg

New Glasses
Same Task(es?)

Mulligan's look and Cardaire's Steam art have gotten a tune up. Looking sharp!

#indiegame #godot #cardgame #tcg #ccg