Javad Kouchakzadeh (@stoopdapoop) 's Twitter Profile
Javad Kouchakzadeh

@stoopdapoop

Rendering Engineer
@ Wildlight Entertainment

ID: 2290624153

calendar_today14-01-2014 04:16:54

170 Tweet

162 Followers

625 Following

Eric Arnebäck (@erkaman2) 's Twitter Profile Photo

All right guys! Let's start posting and sharing links useful for guys who want to get into physical simulation in computer graphics!!! I'll start below!!!

jpg (@greje656) 's Twitter Profile Photo

Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer! #screenshotsaturday

inigo quilez (@iquilezles) 's Twitter Profile Photo

A map from the unit square to the unit circle, without trigonometry, that I found in this paper arxiv.org/ftp/arxiv/pape… . I reduced and simplified to just v = maxcomp(abs(v))*normalize(v) Not for sampling, but great for geometry. Presumably works in 3D! shadertoy.com/view/3dsSWs

A map from the unit square to the unit circle, without trigonometry, that I found in this paper arxiv.org/ftp/arxiv/pape… . I reduced and simplified to just

v = maxcomp(abs(v))*normalize(v)

Not for sampling, but great for geometry. Presumably works in 3D!

shadertoy.com/view/3dsSWs
Mark Julio 『マークマン』 (@markman23) 's Twitter Profile Photo

Just today... I found a stack of old tapes and discs that we filmed from past fighting game events (early 2000s). Check out this alternate viewpoint from one of the legendary moments in competitive gaming history... youtu.be/Kg1xPOUn7vQ

𝖒𝖒𝖆𝖑𝖊𝖝 (@mmalex) 's Twitter Profile Photo

the old lfo trick to get stable sin & cos waves still amazes me, especially as it looks like a complex multiplication done wrong: c-=a*s; s+=a*c; that's it! start with c=1,s=0, a small constant. fp errors cancel, stable forever. note no temp copy of c/s in update!feels like magic

yonatan (@zozuar) 's Twitter Profile Photo

for(float i,g,e,s,k=t*.1;++i<99.;o.rgb+=hsv(s/15.+.5,.3,s/1e3)){vec3 p=vec3(g*(FC.xy-.5*r)/r.y+.5,g-1.);p.xz*=rotate2D(k);s=3.;for(int i;i++<9;p=vec3(2,4,2)-abs(abs(p)*e-vec3(4,4,2)))s*=e=max(1.,(8.-8.*cos(k))/dot(p,p));g+=min(length(p.xz),p.y)/s;s=log(s);} #つぶやきGLSL

Javad Kouchakzadeh (@stoopdapoop) 's Twitter Profile Photo

I'm all for uneccesary displays of technology, but these $5 mini cups of coffee from an off the shelf coffee maker are going to need a better gimmick than this robotic arm in Downtown San Francisco.

I'm all for uneccesary displays of technology, but these $5 mini cups of coffee from an off the shelf coffee maker are going to need a better gimmick than this robotic arm in Downtown San Francisco.
SEED (@seed) 's Twitter Profile Photo

PICA PICA - Real-time raytracing experiment with self-learning AI agents, using the new DirectX 12 Raytracing API (DXR) in our Halcyon R&D engine! youtube.com/watch?v=LXo0Wd…