Steve (@steve2725658733) 's Twitter Profile
Steve

@steve2725658733

ID: 1832886466650820608

calendar_today08-09-2024 20:59:47

0 Tweet

0 Takipçi

6 Takip Edilen

Wolfram von Funck (@wol_lay) 's Twitter Profile Photo

Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features: - Data-driven rendering - Preallocated arenas, no runtime heap - Cascaded shadow maps - Temporal AA Currently building a fully 3D voxel GUI. #cubeworld #vulkan