Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile
Stefan Pijnacker

@stefanpijnacker

24 yo | Graphics Programmer Intern @ Massive Entertainment | bsky: stefanpijnacker.bsky.social | Passionate about Light Transport and GI

ID: 917669664314089472

linkhttps://www.stefanpijnacker.nl/ calendar_today10-10-2017 08:34:32

117 Tweet

534 Followers

133 Following

Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile Photo

Even more particles! It now creates little 'creatures' out of it. I will probably write an article soon around the idea of emergence with simple particle systems. Having too much fun with it.

Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile Photo

Just signed my internship contract! :) I will be starting as a researcher in Computer Graphics at Traverse-Research in September. I finally have the opportunity to contribute something to the field.

⚡Game*Spark⚡ (@gamespark) 's Twitter Profile Photo

山のような巨像を登る無料アクションADV『Atan』Steamで正式リリース―学生が手掛けた“好評”作 gamespark.jp/article/2024/0…

山のような巨像を登る無料アクションADV『Atan』Steamで正式リリース―学生が手掛けた“好評”作
gamespark.jp/article/2024/0…
Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile Photo

Part 2 of 'Compute with DirectX 12' is now out! Learn about UAVs, creating compute pipelines and running your first compute shader. stefanpijnacker.nl/article/comput… The final part where we will make an interactive particle simulation will be out soon.

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Started working again on my renderer that uses DirectX Ray Tracing. Making good progress right now. Gonna do some more modern techniques soon together with supporting quality settings.

Started working again on my renderer that uses DirectX Ray Tracing. Making good progress right now.

Gonna do some more modern techniques soon together with supporting quality settings.
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Did a overhaul of the material pipeline, have some more control now. Next up is improving the framework and trying different camera models.

Did a overhaul of the material pipeline, have some more control now. 
Next up is improving the framework and trying different camera models.
Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile Photo

Did some work iterating materials & model loading for my path tracer. Quite happy with this one! Building test scenes is starting to be fun.

Did some work iterating materials & model loading for my path tracer. Quite happy with this one! 
Building test scenes is starting to be fun.
Stefan Pijnacker (@stefanpijnacker) 's Twitter Profile Photo

Hey there, I decided to write a "Quick-Reference Guide" to DirectX 12 resources. It discusses some of the key topics and terminology of DX12 resources. Mainly intended for people new to the API or wanting a refresher. stefanpijnacker.nl/article/direct…

BAFTA North America (@baftaus) 's Twitter Profile Photo

“Atan” tied for the 2025 BAFTA Student Award for Games. The game was created by Tom Baas, Jakub Petr, Stefan Pijnacker, Ketlin Riks, Lisette Van Den Dolder from Breda University of Applied Sciences in the Netherlands.

“Atan” tied for the 2025 BAFTA Student Award for Games. The game was created by Tom Baas, Jakub Petr, Stefan Pijnacker, Ketlin Riks, Lisette Van Den Dolder from Breda University of Applied Sciences in the Netherlands.