Steve (@st3vev) 's Twitter Profile
Steve

@st3vev

ID: 1073213473

calendar_today09-01-2013 08:38:49

51 Tweet

18 Followers

56 Following

Toptal Developers (@toptaldevs) 's Twitter Profile Photo

Don't know Haxe? It's time to learn. Haxe is like TypeScript, except that it also outputs to C++, C#, Python, PHP, and more. In turn you can deploy to desktop, server, mobile, and even gaming consoles, all from a single code base. #Haxe #CrossPlatform hubs.ly/H0cxY3H0

THE FINALS (@reachthefinals) 's Twitter Profile Photo

THE ARENA IS OPEN! Rolling out on Steam, PlayStation 5, and Xbox Series X|S in the next hour. CAN YOU REACH THE FINALS? #REACHTHEFINALS

Haxe Summit (@haxesummit) 's Twitter Profile Photo

Take a deep dive into hexInject and hexDSL with Laurent and @StepanVyterna during the Summit summit.haxe.org/#speaker-aliok… #speakers #haxe

ʇ0mmy (@d0oo0p) 's Twitter Profile Photo

Here is an #UnrealEngine4 alternative to working with C++ and Visual Studio. Code your game in #haxe and #unrealhx! And work from #haxedevelop / #flashdevelop . Easily create new projects, build, code and package projects with the new Unreal.hx template! github.com/datee/Unrealhx…

Here is an #UnrealEngine4 alternative to working with C++ and Visual Studio. Code your game in #haxe and #unrealhx! And work from #haxedevelop / #flashdevelop . Easily create new projects, build, code and package projects with the new Unreal.hx template! github.com/datee/Unrealhx…
Simon Wardley (@swardley) 's Twitter Profile Photo

Reminded of a past conversation ... X: We're going to spend $1bn on this effort. Me: I can deliver the same result for $20m. X: How? Me: pay me $20m to sit on a beach drinking and in five years I'll phone you up to say "we failed". ... 5 years later X: I wish we paid you $20m.

David Denham (@daviddenhamlv8) 's Twitter Profile Photo

#MobProgramming reduces a lot of the waste I see with handover queues on agile teams. Code review queues, testing queues, PO review queues, etc.

Programming Wisdom (@codewisdom) 's Twitter Profile Photo

"Minimize complexity. The simpler the product, the more likely you are to actually ship it, and the more likely you are to fix problems quickly." - Slava Akhmechet

Vasco Duarte (@duarte_vasco) 's Twitter Profile Photo

"And in most cases, your features are sold for their value (to the customer). Not their cost (your work hours). This is a crucial distinction in the business model of a company, so it is important to know what kind of company you work for." Yorgos is moving to Mastodon: @[email protected] medium.com/@gsaslis/whats…

Steve (@st3vev) 's Twitter Profile Photo

Finally I can control my not-smart devices connected to #Netio4All power outlets through openHAB Project: github.com/st3veV/Netio-O… (and not only control)

Kenney (@kenneynl) 's Twitter Profile Photo

It's my birthday (28th) 🎉 To celebrate I'm giving away a giant package of ALL products we've made + a custom made logo for your game or studio! Retweet to enter, ends in 24 hours. #gamedev #indiedev

It's my birthday (28th) 🎉 To celebrate I'm giving away a giant package of ALL products we've made + a custom made logo for your game or studio! Retweet to enter, ends in 24 hours. #gamedev #indiedev
Tim Ottinger (@tottinge) 's Twitter Profile Photo

Once upon a time people argued that TDD is impossible. You can't write a test first, obviously, because you can't test something that doesn't exist. It's obviously ludicrous. But you change how you think about "a test" and it works just fine.