Sébastien Rombauts (@srombauts) 's Twitter Profile
Sébastien Rombauts

@srombauts

Senior software engineer at @Unity - Opinions are my own
Author of the Git & @PlasticSCM source control plugins for @UnrealEngine
#gamedev

ID: 207034041

linkhttp://srombauts.fr/ calendar_today24-10-2010 10:48:44

4,4K Tweet

525 Followers

1,1K Following

Dima 🦊 (@dima_heyqq) 's Twitter Profile Photo

Is this really all the EU has to show for? Here 25 tangible achievements, improvements and benefits that happened because we have the European Union 👇🇪🇺

Is this really all the EU has to show for? 

Here 25 tangible achievements, improvements and benefits that happened because we have the European Union 👇🇪🇺
Kristóf Morva 👾 (@kristofmorva) 's Twitter Profile Photo

btw my proudest achievement in UE 5.4 is having introduced drop-downs for Name/String function params, no more hand-typed profile names in trace nodes! :D and now you can do this for your own nodes too super simply: UPARAM(Meta=(GetOptions="FunctionName"))

btw my proudest achievement in UE 5.4 is having introduced drop-downs for Name/String function params, no more hand-typed profile names in trace nodes! :D

and now you can do this for your own nodes too super simply: UPARAM(Meta=(GetOptions="FunctionName"))
Kostas Anagnostou (@kostasaaa) 's Twitter Profile Photo

I spent some time the past couple of weeks having fun with workgraphs and I've put together a quick tutorial on how to start using them using a practical example. interplayoflight.wordpress.com/2024/06/29/a-q…

Cody Darr (@sonic_ether) 's Twitter Profile Photo

Here's how my #GodotEngine runtime procedural landscape generation is turning out. There's still a ton to do but I'm pretty sure I'll be able to meet my performance target which is exciting!

Unreal Engine (@unrealengine) 's Twitter Profile Photo

This month’s free Unreal Engine content includes Mediterranean coast environments, attack systems for player and non-player characters, magic VFX, and more 🏝️ Dive in and grab yourself some goodies: epic.gm/ue-free-conten…

This month’s free Unreal Engine content includes Mediterranean coast environments, attack systems for player and non-player characters, magic VFX, and more 🏝️

Dive in and grab yourself some goodies: epic.gm/ue-free-conten…
Ken Shirriff (@kenshirriff) 's Twitter Profile Photo

Intel's Pentium processor (1993) was a big jump in processor performance, starting a brand that lasted until 2023. But what's inside the Pentium chip? How did Intel organize its 3.3 million transistors? Let's take a look inside and see the chip's "standard cells". 1/21

Intel's Pentium processor (1993) was a big jump in processor performance, starting a brand that lasted until 2023. But what's inside the Pentium chip? How did Intel organize its 3.3 million transistors? Let's take a look inside and see the chip's "standard cells". 1/21
B. Paul (@b_paulm5) 's Twitter Profile Photo

Nice improvement on the lighting in this kind of scenes using APVs, baked in just few minutes 😄 #madewithunity #gamedev #artwork Here is the YouTube video: youtu.be/X9SA32s-2Zs?si…

Ondrej Hrušovský (@skylonxe) 's Twitter Profile Photo

Very interesting talk about how CD Projekt optimized Unreal Engine for a big open world. One of the things they did was support render proxies without owning components. youtube.com/watch?v=JaCf2Q… It is already in 5.4 as they merged back into the engine. github.com/EpicGames/Unre…

Very interesting talk about how CD Projekt optimized Unreal Engine for a big open world. One of the things they did was support render proxies without owning components.

youtube.com/watch?v=JaCf2Q…

It is already in 5.4 as they merged back into the engine. 

github.com/EpicGames/Unre…
Martin Nebelong (@martinnebelong) 's Twitter Profile Photo

Midjourney Office hours: They're working on a 3d system that will allow you to move into Midjourney images. Not polygons, not NeRF, not Gaussians. But a new NeRF-like format, with a team lead by someone who played an important part in the rollout of NeRF technology. Sorry

Unity for Games (@unitygames) 's Twitter Profile Photo

Time Ghost, our latest high-end demo, has just premiered at #Unite2024 in Barcelona. This real-time cinematic, made with Unity 6, showcases the engine's latest advancements in visual quality, and a practical use of AI-based workflows. Watch it now: youtu.be/o1JIK5W3DRU

Time Ghost, our latest high-end demo, has just premiered at #Unite2024 in Barcelona. This real-time cinematic, made with Unity 6, showcases the engine's latest advancements in visual quality, and a practical use of AI-based workflows.

Watch it now: youtu.be/o1JIK5W3DRU
Will Goldstone (@willgoldstone) 's Twitter Profile Photo

It's here! Our #Unite2024 Unity Engine Roadmap is ready for you. youtu.be/pq3QokizOTQ Feedback warmly welcome in a thread here, will do my best to answer anything obvs. #unity3d #gamedev

Joe Mirabello➡️BATTLE TRAIN Kickstarter NOW (@blankslatejoe) 's Twitter Profile Photo

George Broussard🕹️ Plastic SCM, now called Unity Version Control, is a cheaper, standalone, source control tool with ue and unity plugins, multiple guis for varying skill levels of devs, and a dead simple cloud version that just... works, for those folks who hate messing with servers.

Philip Fung (@philfung) 's Twitter Profile Photo

This is a great time to learn #robotics! Robot AI has advanced to where a novice like myself can build / train this folding robot in my garage. The tech is not perfect, but it is improving *very quickly* (exciting new papers daily), and will likely be ubiquitous within 2-3 years.

Wouter Weynants (@wweynants) 's Twitter Profile Photo

I’m building NanoLook: an editor-native way to turn an unreal engine blockout into concept art in ~seconds from within the editor itself. No drag and dropping images, no copy pasting stuff, no chat window UI, just prompt & click. Built with nano banana for now but may add other