Squishy Banana Productions (@squishybanan) 's Twitter Profile
Squishy Banana Productions

@squishybanan

indie game dev
Schedule: Mon 11am ET Tues-Thurs 2pm ET

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Working on Rodinn Retribution

ID: 1686099999715676161

linkhttps://rumble.com/c/c-2013202 calendar_today31-07-2023 19:42:40

9,9K Tweet

399 Followers

635 Following

Squishy Banana Productions (@squishybanan) 's Twitter Profile Photo

Alright fixed it. Apparently turning off collisions and setting them to world static still trigger the particle collision. So even object with no collisions turned on if they had the world static object type it picked up. Before the fix we had floating blood decals.

Squishy Banana Productions (@squishybanan) 's Twitter Profile Photo

Another bug fixed. The spear was whirling around like crazy with the cloth simulation going even crazier. I swapped the capsule collision the spear was using for a box collision with a sphere on the bottom and boom. The spear can't rotate anymore. It now just flops over.

Chuck Bass (@chuckfbass) 's Twitter Profile Photo

This scene from The Other Guys was not in the script. At the last minute, The Rock and Samuel L Jackson jumped off the roof to kill themselves in a genius moment of improvisation. The director kept the cameras rolling and an instant classic was born.

AuthorTimoBurnham (@punishedtimo) 's Twitter Profile Photo

Alright since I'm tried of the constant rw art talking without any action so heres a list of authors(I'm sticking to authors because I'm an author) who just want to tell entertaining stories without modern dayisms or real world politics: Jordan Allen : Jordan is a machine with

Squishy Banana Productions (@squishybanan) 's Twitter Profile Photo

For a while my Vanguard class.(Enemies with shields) had a weird blerp in their AI where they wouldn't attack. He just kinda froze. Gonna need to fix that for the knight to work

Lobo ⚡️ A Game by Dani Marti (@dani__marti) 's Twitter Profile Photo

In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic. #IndieGame #GameDev #solodev

jos 💫 (@jozceli) 's Twitter Profile Photo

just make it exist first, you can make it good later! :) I did some VFX work a few months back and learned a lot through this project working with fractal noise! My real first draft got lost somewhere, but I kept scrapping it until I got to the first draft shown below. 😭