Alex Goldring (@softengineer) 's Twitter Profile
Alex Goldring

@softengineer

ID: 62272417

calendar_today02-08-2009 14:45:09

34 Tweet

34 Followers

8 Following

Alex Goldring (@softengineer) 's Twitter Profile Photo

Attending #SIGGRAPH2021 this yeah on behalf of Moicon, company making digital twin web-software. Moicon is keeping up with the cutting edge rendering tech.

Alex Goldring (@softengineer) 's Twitter Profile Photo

hey ばんちゃん , thanks for checking out our game #MightIsRight . I enjoyed your YouTube video, very informative! Japanese localization was worked on by Alis, he's an awesome translator!

Alex Goldring (@softengineer) 's Twitter Profile Photo

Hey Discord, been trying to buy some nitro from you guys for my team, keys don't work and couldn't buy more than 2. Got to say, your support is next level - guys can't read and reply like robots even when I'm trying to give you guys money. What's up with that?

Alex Goldring (@softengineer) 's Twitter Profile Photo

Wrote CPU a path-tracer in JS, using #threejs and #meep . Here are a few renders. Based on a brilliant tutorial "Ray Tracing in One Weekend" by Peter Shirley (Peter Shirley 🔮🛡) . Great fun, also helped me optimize by BVH implementation.

Wrote CPU a path-tracer in JS, using #threejs and #meep . Here are a few renders. 

Based on a brilliant tutorial "Ray Tracing in One Weekend" by Peter Shirley (<a href="/Peter_shirley/">Peter Shirley 🔮🛡</a>) . 

Great fun, also helped me optimize by BVH implementation.
Alex Goldring (@softengineer) 's Twitter Profile Photo

Wrote a tetrahedral light-probe mesh generator in #JavaScript for #threejs . Thanks to Don McCurdy for his light-probe work, it was very useful! The system works with arbitrary points, in fact regular grid is the slowest option. Tet-mesh build speed ~100k points per second.

Wrote a tetrahedral light-probe mesh generator in #JavaScript for #threejs . Thanks to <a href="/donrmccurdy/">Don McCurdy</a> for his light-probe work, it was very useful! The system works with arbitrary points, in fact regular grid is the slowest option. Tet-mesh build speed ~100k points per second.
Alex Goldring (@softengineer) 's Twitter Profile Photo

Working on a #WebGPU #3d #graphic engine called Shade, some of the features so far: * ray traced shadows * global illumination * SSAO (GTAO) * TAA

Working on a #WebGPU #3d #graphic engine called Shade, some of the features so far:
* ray traced shadows
* global illumination
* SSAO (GTAO)
* TAA