Soft2D (@soft2d_official) 's Twitter Profile
Soft2D

@soft2d_official

Soft2D is a 2D multi-material continuum physics engine designed for real-time applications.

ID: 1671057127144833024

linkhttps://www.soft2d.tech/ calendar_today20-06-2023 07:27:54

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34 Followers

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Powered by Taichi Ahead-of-Time (AOT) system, Soft2D is compatible with a variety of platforms and ensures high performance for large simulation scenes. Check soft2d.tech for many details! #gamedev #Physics #Simulation

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Soft2D provides a collection of hands-on user examples, available in our GitHub repo! The video below gives a preview of them. Check out our GitHub repo and give it a try! github.com/taichi-dev/sof… 📺Explore more on our YouTube channel: youtube.com/@Soft2D #soft2d #gamedev

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The body is a core concept in soft2d, representing an object that can be simulated. we offer several prebuilt shapes for bodies: boxes, circles, ellipses, capsules, and polygons. More links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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In soft2d, the collider is a kind of object that can block the motion of bodies. This scene shows fluid bodies interacting with various shapes' colliders (in green color). Related links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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As a multi-material physics engine, soft2d allows users to simulate various materials: fluids, elastic bodies, snow, and sand. The scene below shows a simulation scene of snow. More links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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Benefiting from continuum mechanics, in soft2d, bodies of different materials can be naturally coupled. This video shows a multi-material coupling scene (fluid, elastic bodies, snow, and sand). More links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d

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Kinematic objects are essential in games, which provide a way to control the motion of objects. Soft2D supports kinematic colliders, helping users achieve the expected scene. This video shows how to control colliders' linear/angular velocity. Github: github.com/taichi-dev/sof…

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Trigger events are vital for game logic. Soft2D supports custom trigger events, allowing users to achieve various game logic. This video shows a trigger (red) that can delete particles. Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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This video shows another example of trigger events: a trigger (red) will remove mesh elements when they pass through it. Related links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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In soft2d, custom particle tags can be used for filtering specific particles in trigger events. This video shows how to remove particular particles (particles generated from the left-side emitter) through particle tags. Github: github.com/taichi-dev/sof… #soft2d #physicsengine

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"Control" is essential for game development. Soft2D supports controlling bodies in various ways. This video shows how to control a body by modifying its linear velocity and angular velocity. Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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Colliders in soft2d support various different collision types. This video demonstrates STICKY, SLIP, and SEPARATE collision types from top to bottom, respectively. Related links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine

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Exciting News! Introducing Soft2D-for-Unity, an easy-to-use editor tool, now available on the Unity Asset Store! Embedding the Soft2D engine within powerful editor tools, allows you to build your simulation scene just in a few clicks! Check it out: assetstore.unity.com/packages/slug/…

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This video shows an extreme multi-material coupling scene in Soft2D, where a mixer attempts to blend various materials, including fluids, snow, elastic bodies, and sand. Related links: Github: github.com/taichi-dev/sof… YouTube: youtube.com/@Soft2D #soft2d #physicsengine