Slow Rush (@slowrushdev) 's Twitter Profile
Slow Rush

@slowrushdev

Solo game dev making Signs of Danger, an online & couch co-op multiplayer falling-sand roguelite: slowrush.dev

ID: 1747384663528919040

linkhttps://slowrush.dev calendar_today16-01-2024 22:26:48

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Slow Rush (@slowrushdev) 's Twitter Profile Photo

A new level editor for my falling sand game: slowrush.dev/news/falling-s… (You would not believe how much time I spent reading about how undo and redo works in image editors just to make this go, but it was worth it) #fallingsand #indiegame #indiedev #gamedev

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Only 2 days now till the reveal! Subscribe at slowrush.dev Yes that is snow melting from the fire :) #indiedev #gamedev #indiegame #fallingsand

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Only 1 day until big announcement! Subscribe at slowrush.dev Important life tip: electrical arc thrower + water = not a good time #indiedev #gamedev #indiegame #fallingsand

FrostyGamesFest.com 💌 Join our Mailing List! (@frostygamesfest) 's Twitter Profile Photo

Signs of Danger by Slow Rush is an online & couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed! Watch the announcement trailer: youtu.be/4Fwif0wkciI

Signs of Danger by <a href="/SlowRushDev/">Slow Rush</a> is an online &amp; couch co-op physics-sandbox roguelite where game-breaking synergies, deadly chain reactions, and accidental friendly fire are all guaranteed!

Watch the announcement trailer: youtu.be/4Fwif0wkciI
Slow Rush (@slowrushdev) 's Twitter Profile Photo

Prototyping a new take on my equiv of #noita 's wandcrafting Instead of a linearish wand with insanely complicated draw rules for spells, maybe I directly show what Signs can trigger other Signs as a tree? This tree is a bit too springy though! #gamedev #indiedev #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

My equiv of #noita 's wandcrafting is coming along Signs can trigger other Signs - hopefully this tree is clearer to players than Noita's wand draw rules? Force directed tree was too springy so trying out Reinhold-Tillford trees here instead! #gamedev #indiedev #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

When you give a #noita player access to your game's version of wandcrafting, but you haven't actually balanced it yet #gamedev #indiedev #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

New devlog exploring my equiv to #noita wandcrafting With new playable web build - feedback welcome, hit me with your hard words! slowrush.dev/news/signcraft… #indiedev #gamedev #roguelite #devlog

Don't Stop, Girlypop! (@girlypopgame) 's Twitter Profile Photo

It’s finally time to… Unleash the ✦⁺₊✩GIRL POWER✩⁺₊✦ Don’t Stop, Girlypop! is officially OUT NOW!!!! You better be ready, because this sh❤t is serious 👇 bit.ly/4q6lJFB

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Accidentally got a parallax terrain effect for my #noita -like Except it's in front of terrain instead of behind it Definitely file under "shader accidents not worth keeping" #gamedev #indiedev #shaders

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Started out trying to solve a minor bug of players getting mixed up Ended up making my own gamepad-compatible UI framework with animations and localization: slowrush.dev/news/uis-playe… Taffy-powered, iced-inspired: immediate API, retained UI under the hood #gamedev #indiedev #rust

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Graphics programming is such a weird beast Even when you stuff it up you get cool results Here the radiance cascades lighting for my #noita -like suddenly gained a disco mode, but only at certain screen resolutions #gamedev #indiedev #shaders #wtf

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Added this "chaos mode" to my #noita -like roguelite for benchmarking the falling sand physics 60 times a second it spawns some material, triggers an explosive, spawns or kills an enemy, etc. It's actually surprisingly fun? in slowmo #gamedev #indiedev #fallingsand #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Reworked character controller on my #noita -like to run directly against the falling sand pixels No kinematic bodies for movement -> 20% speed up! Looking forward to spamming a bucket load of enemies now #indiedev #gamedev #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

So my #noita -like is 100% deterministic (for multiplayer netcode) Hacked up time travel as a debug tool: so awesome being able to replay backwards w/ full debug info and explore alternative timelines! how about a "rewind 5 secs when you die" perk #indiedev #gamedev #roguelite

Slow Rush (@slowrushdev) 's Twitter Profile Photo

Ported my #noita -like from #macroquad to #SDL and #WGPU over the last 2 months And multi-threaded the heck out of it too. GIF-heavy devlog: slowrush.dev/news/porting-p… #indiedev #gamedev