Slippi Lab (@slippilab) 's Twitter Profile
Slippi Lab

@slippilab

Watch, search, and share Slippi replays in the browser
Created by @frankborden_
Not affiliated with Project Slippi

ID: 1563595423243444224

linkhttps://www.slippilab.com calendar_today27-08-2022 18:33:32

34 Tweet

97 Followers

13 Following

Slippi Lab (@slippilab) 's Twitter Profile Photo

Added some new Clips sections for Out Of Shield and Off The Ledge options. Also two custom rows for custom states or attacks landing. Happy labbing!

Added some new Clips sections for Out Of Shield and Off The Ledge options. Also two custom rows for custom states or attacks landing. Happy labbing!
Jas | FIZZI#36 (@fizzi36) 's Twitter Profile Photo

I have an interest in sponsoring an AI competition for Melee. Would schedule it for some time in the future and would have rules like: 1. 15 frame delay before receiving game state 2. Single character only (maybe Falcon) 3. No degen strategies like infinite stalling

Vince (@_vinceau) 's Twitter Profile Photo

Today marks 3 years since Slippi introduced Rollback Netcode to the Melee community. To celebrate, I've released the first meaningful update to Project Clippi in over 3 years. This new v1.6.0 release contains several new features that I'll talk about in this thread. 👇🧵

Efisio (@efisi0) 's Twitter Profile Photo

Introducing the Melee CSProject! It's a set of tools in Blender that allows you to create renders and UI elements with Melee characters in a very streamlined process. More info below! 🧵

Introducing the Melee CSProject!

It's a set of tools in Blender that allows you to create renders and UI elements with Melee characters in a very streamlined process. More info below! 🧵
PlayAid.app (@playaidai) 's Twitter Profile Photo

For the first time ever, you can quickly search for any Smash Ult move from a Twitch or YouTube link on PlayAid. Here's game 1 LG | CS3 MkLeo vs Gavin at Collision. Please back the kickstarter in 🧵 to support this working for every character and get your games analyzed. 🫡

Aitch (@rwing_aitch) 's Twitter Profile Photo

Announcing Training Mode - Community Edition v1.2! TM-CE is an open-source community upgrade to UnclePunch's original training mode with tons of bugfixes and new features! Download it here github.com/AlexanderHarri… Check out the improvements down below!🧵

Eric Gu (@ericyuegu) 's Twitter Profile Photo

I trained a 20M param Transformer on 3 billion frames of Super Smash Bros. Melee replays. No RL, pure behavior cloning. It wins 95% of the time against level 9 CPU, and only took about $5 to train (5 hrs on two 3090s).

Sindre Vatnaland (@sniderssbm) 's Twitter Profile Photo

I finally decided to release Froggi after 2 years of work and 40k lines of code. Froggi lets you build realtime overlays using a drag/drop editor that integrates with OBS and Discord. Thanks a lot to Zain for using and testing Froggi for his GM challenge streams! Thread

Slippi Lab (@slippilab) 's Twitter Profile Photo

Slippi Lab now shows Fountain platform heights correctly for all replays created after a recent Slippi update around March! Thanks to both Nick Condron (Clown) for the .slp file changes and Graham Preston (Graham Preston) for adding it to Slippi Lab!

Slippi Lab now shows Fountain platform heights correctly for all replays created after a recent Slippi update around March!
Thanks to both Nick Condron (Clown) for the .slp file changes and Graham Preston (<a href="/gpreston816/">Graham Preston</a>) for adding it to Slippi Lab!
Saxon (@mrthesaxon) 's Twitter Profile Photo

This has inspired me to share what I've been working on as well! After a year and a half of work, I want to share Melee Skin Manager — a tool to help you organize, swap, and preview Melee skins. It’s on a hiatus, but I’d love for folks to try it out. 🧵Demo / feature thread:

Aitch (@rwing_aitch) 's Twitter Profile Photo

Announcing Training Mode - Community Edition v1.3! TM-CE is an open-source community upgrade to UnclePunch's original Training Mode with tons of bugfixes and new features! Download it here github.com/AlexanderHarri… Check out the improvements from v1.2 below