Bryan Meadows (@skywayinteract) 's Twitter Profile
Bryan Meadows

@skywayinteract

SDK Developer at @FrameplayCorp, Creator of Zero Dark Gravity, Host at #LevelUpSF #gamedev SF mixers

ID: 3289050722

linkhttp://twitch.tv/skywayinteractive calendar_today23-07-2015 16:58:41

1,1K Tweet

965 Followers

1,1K Following

Daniel Jeffries (@dan_jeffries1) 's Twitter Profile Photo

Unless it comes out of your soul like a rocket...Unless the sun inside you is burning your gut, don’t do it. When it's truly time, + if you've been chosen, it will do it by itself + it will keep on doing it until you die or it dies in you. There is no other way. - Bukowski

Unity for Games (@unitygames) 's Twitter Profile Photo

We have a rich experience in store for you at GDC 2020! Take a peek at our blog to get all the important details. #UnityatGDC on.unity.com/37DAx6n

Daniel Jeffries (@dan_jeffries1) 's Twitter Profile Photo

"You feel paralyzed because you’re looking ahead when you should be focusing on the next step. It’s like walking a tightrope; the trick is to take it nice and easy, one step at a time, and try not to look down.” JT3

Bryan Meadows (@skywayinteract) 's Twitter Profile Photo

Using Unity3D (inactive)'s "Test Runner" for the first time, it's very cool for testing code or anything in the scene. Ends up being a quick way to test multiple scenes or methods with outrunning the game.🧙 #gamedev #UnityTips docs.unity3d.com/2017.4/Documen…

Using <a href="/unity3d/">Unity3D (inactive)</a>'s "Test Runner" for the first time, it's very cool for testing code or anything in the scene.  Ends up being a quick way to test multiple scenes or methods with outrunning the game.🧙
#gamedev #UnityTips 
docs.unity3d.com/2017.4/Documen…
Adam Myhill (@adamjcmyhill) 's Twitter Profile Photo

Are you using Cinemachine for your game? Do I know you? If you're using CM and we haven't chatted, please reach out. We're looking to showcase games using CM and I want to connect, help and showcase your awesomery. #unity3d #gamedev #IndieGameDev

Paul Ambrosiussen (@ambrosiussen_p) 's Twitter Profile Photo

Did someone say translate, rotate and scale with a Trim Textures workflow? 👀 Here is a more polished version I think a lot of #artists would be happy to be #3dmodeling #texturing in SideFX #Houdini with! #techart #tools Polycount - @polycount.bsky.social Keep an eye out for the #free release!

Paul Ambrosiussen (@ambrosiussen_p) 's Twitter Profile Photo

Added Triplanar Displace sop to SideFX #Houdini SideFX Labs thanks to community contribution from Magnus Larsson - Magnus Larsson. Easy to take a displacement map (and a color map if you want) and apply to geometry without UVs. #texturing #3dmodeling #gameart

Added Triplanar Displace sop to <a href="/sidefx/">SideFX</a> #Houdini <a href="/sidefxlabs/">SideFX Labs</a> thanks to community contribution from Magnus Larsson - <a href="/MagnusL3D/">Magnus Larsson</a>. Easy to take a displacement map (and a color map if you want) and apply to geometry without UVs. #texturing #3dmodeling #gameart
Gil Damoiseaux (@gaxil) 's Twitter Profile Photo

As tradition requires, I should pay a round of drinks to celebrate my half century. But instead, I'm giving you an ALEMBIC to VAT converter for unity. It's provided as is, with its #AmplifyShaderEditor, no support but lots of fun! github.com/Gaxil/Unity-Al… #madewithunity #gamedev

Paul Ambrosiussen (@ambrosiussen_p) 's Twitter Profile Photo

📢Have you seen the SEED Electronic Arts DemBones Skinningconverter in SideFX #Houdini yet? Take any deforming mesh sequence and convert it to a skinned mesh! 👏Unreal Engine #animation #rigging #procedural SideFX Labs #techart #tools Polycount - @polycount.bsky.social