Sini (@sini_art_) 's Twitter Profile
Sini

@sini_art_

2D Animator | Working on the visual novel rhythm game Clash Of Melodies - made with Godot

ID: 2268043693

linkhttps://clashofmelodies.com calendar_today29-12-2013 23:42:17

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ALSO also, very importantly, I couldn't have done this without Unholywanderer04 helping me with the coding and providing several scripts for the arrow gameplay!

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There is still a lot of confusion and misinformation going around about the code of Clash of Melodies. Have compiled an FAQ to answer all relevant questions as thoroughly as I could. I hope this will clear things up! docs.google.com/document/d/e/2…

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Upon request, I have removed the files from Clash of Melodies that I got from Unholywanderer04 's repository and rewritten the code. Sorry for the upset!

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Some playtesters for my game didn't find this gameplay as intuitive as I had hoped when I designed it, so I made this little tutorial section that spells it out explicitly, which seems to have solved the issue, lol

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The AnimationPlayer node in Godot is a 2D animators dream! You can control multiple sprites at once manipulate offset, region rectangle (for spritesheets), transparency, anything! This isn't limited to sprites, but any kind of node, e.g. you can also control a sound effect plays

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The Clash of Melodies cutscenes now have a new font, because someone told me the basic Verdana from before looked kinda lame, lol.

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This animation has so many frames that I had to split it up into two spritesheets! This stage is also always the most awkward one to show to playtesters; I always feel inclined to clarify that they shouldn't get the wrong idea, and that there is a reason for these visuals, lol

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Funny anecdote, when a friend of mine playtested the game and we got to this part, she instinctively did this to me ... even though SHE KNEW THAT I ANIMATED IT, lmao

Funny anecdote, when a friend of mine playtested the game and we got to this part, she instinctively did this to me ... even though SHE KNEW THAT I ANIMATED IT, lmao
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Thank you all for the absolute deluge of comments and feedback, I appreciate all of it! (even the not-so-nice stuff, lol). All this attention has been a bit overwhelming, I never expected quite so much, good and bad. On that note, I know I'm not the best when it comes to all of

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Whenever I got extra money saved up from the part time job, I spend it on commissioning some animatics for the cutscenes, to help me with the animation process. This one is by Anna Van Schaijk