Seyed Nasrollahi
@seyedhn
Founder at @UnifiQGames. I also write about Games, Physics, and Machine Learning.
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ID: 1112666673331560448
http://reddit.com/user/seyedhn/posts/ 01-04-2019 10:43:02
815 Tweet
262 Followers
282 Following
When I import a highpoly custom collision mesh into UE, UE just caps the number of verticies on the collision mesh. Is there anyway I can disable this or raise the threshold? This is killing me so much! mariana Berninghausen David Ricardo 🇵🇹 🎮 Indie Game Dev on Free Times @hyprblast #gamedev #indiedev #indiegame
Innovation drives Opportunity. We’ll never have a genuine Opportunity Society without an Innovation Economy. V proud to see our Innovate UK #YoungInnovator programme building outreach & impact to drive #LevellingUp UK Prime Minister Michael Gove @KwasiKwarteng Rishi Sunak 🇬🇧
We are excited to announce that Operation Outsmart will be part of the #TinyTeams2022! 🥳 The Yogscast’s Tiny Teams festival will take place 1.-8. August on #Steam and #Twitch so make sure to check out our game and other incredible games! #indiedev #gamedev #TinyTeams2022
My UE marketplace submission for a groundbeaking C++ plugin just got rejected, because it has dependency on an experimental engine plugin (StructUtils). Anyone knows if StructUtils will be going Beta in the next 5.4 updates, or perhaps in 5.5? Mikko Mononen Adrien Logut