Rohan Sawhney (@rohansawhney1) 's Twitter Profile
Rohan Sawhney

@rohansawhney1

High-fidelity physics @NVIDIA. @GeomCollective @SCSatCMU alum.
@rohansawhney.bsky.social

ID: 58510515

linkhttp://rohansawhney.io calendar_today20-07-2009 16:04:39

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Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Need to solve PDEs, and struggle with meshing? Heard about "Walk on Spheres," but didn't know where to start? Check out the awesome intro course by Rohan Sawhney and @baileymmiller1, just posted from #SGP2024: youtube.com/watch?v=1u-5b4…

Timothy Gowers @wtgowers (@wtgowers) 's Twitter Profile Photo

Google DeepMind have produced a program that in a certain sense has achieved a silver-medal peformance at this year's International Mathematical Olympiad. 🧵 deepmind.google/discover/blog/…

Peter Yichen Chen (@peterchencyc) 's Twitter Profile Photo

#SIGGRAPH2024 Neural network and Monte Carlo are two ways to solve your PDEs without any mesh or grid. @jn_pranav combines them to push the boundary of grid-free simulations. We hope this will inspire more work combining these two approaches! See more: pranav-jain.github.io/projects/nmcfs/

#SIGGRAPH2024 Neural network and Monte Carlo are two ways to solve your PDEs without any mesh or grid. @jn_pranav combines them to push the boundary of grid-free simulations. We hope this will inspire more work combining these two approaches! See more: pranav-jain.github.io/projects/nmcfs/
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphere tracing” algorithm. At #SIGGRAPH2024 we showed how to sphere trace a whole new class of surfaces, based on *harmonic functions* rather than SDFs. [1/n]

Signed distance functions (SDFs) are an important surface representation, which can be directly visualized via the “sphere tracing” algorithm.

At #SIGGRAPH2024 we showed how to sphere trace a whole new class of surfaces, based on *harmonic functions* rather than SDFs. [1/n]
Rohan Sawhney (@rohansawhney1) 's Twitter Profile Photo

🔍Need efficient distance queries for 2D/3D meshes? Check out FCPW – a user-friendly library in C++ and Python with GPU support! 💻 Get started here: github.com/rohan-sawhney/… Also available on PyPI: pip install fcpw🐍

Nicole Feng (@nicolefeng_) 's Twitter Profile Photo

Signed distance functions (SDFs) are fundamental tools in graphics, vision, and physics simulation. But how do you get a high-quality SDF from messy, real-world input? At #SIGGRAPH2024, we introduced a simple method for turning "broken" geometry into a well-behaved SDF. <🧵>

Signed distance functions (SDFs) are fundamental tools in graphics, vision, and physics simulation. 

But how do you get a high-quality SDF from messy, real-world input? At #SIGGRAPH2024, we introduced a simple method for turning "broken" geometry into a well-behaved SDF. &lt;🧵&gt;
Nick McGreivy (@nmcgreivy) 's Twitter Profile Photo

Our new paper in Nature Machine Intelligence tells a story about how, and why, ML methods for solving PDEs do not work as well as advertised. We find that two reproducibility issues are widespread. As a result, we conclude that ML-for-PDE solving has reached overly optimistic conclusions.

Our new paper in <a href="/NatMachIntell/">Nature Machine Intelligence</a> tells a story about how, and why, ML methods for solving PDEs do not work as well as advertised.

We find that two reproducibility issues are widespread. As a result, we conclude that ML-for-PDE solving has reached overly optimistic conclusions.
David Levin (not the hockey player) (@diwlevin) 's Twitter Profile Photo

The NVIDIA HiFi Physics team is looking for interns with interest/skills in 1⃣ Physics simulation (solids/fluids/differentiable etc) 2⃣ Digital Humans 3⃣ Neural Rendering/Geometry, Video Models 4⃣ Monte Carlo Methods 5⃣ Digital Fabrication Apply: nvidia.wd5.myworkdayjobs.com/en-US/NVIDIAEx…

Wenzel Jakob {deprecation notice} (@wenzeljakob) 's Twitter Profile Photo

There has been significant recent interest in methods that use random walks to solve PDEs. In a project to be presented at SIGGRAPH Asia (w/Ekrem Yılmazer and Delio Vicini), we investigated how to solve *inverse PDE* problems by differentiating such solvers.

Keenan Crane (@keenanisalive) 's Twitter Profile Photo

We often think of an "equilibrium" as something standing still, like a scale in perfect balance. But many equilibria are dynamic, like a flowing river which is never changing—yet never standing still. These dynamic equilibria are nicely described by so-called "detailed balance"

Andrej Karpathy (@karpathy) 's Twitter Profile Photo

There's a new kind of coding I call "vibe coding", where you fully give in to the vibes, embrace exponentials, and forget that the code even exists. It's possible because the LLMs (e.g. Cursor Composer w Sonnet) are getting too good. Also I just talk to Composer with SuperWhisper

Peyman Milanfar (@docmilanfar) 's Twitter Profile Photo

You should be so lucky to have people throughout your research career that you can openly bounce ideas to and from - especially if they complement your strengths in your areas of weakness - it is a rare and precious gift.

You should be so lucky to have people throughout your research career that you can openly bounce ideas to and from - especially if they complement your strengths in your areas of weakness - it is a rare and precious gift.
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Fun new paper at #SIGGRAPH2025: What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10). Or make fair dice in any shape—e.g., dragons rather than cubes? That's exactly what we do! 1/n

Fun new paper at #SIGGRAPH2025:

What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).

Or make fair dice in any shape—e.g., dragons rather than cubes?

That's exactly what we do! 1/n
Keenan Crane (@keenanisalive) 's Twitter Profile Photo

Meshes with 90° angles are super useful, providing asymptotically faster convergence for finite element simulation, and optimal shape approximation (when aligned with curvature). Amazingly, no past quad meshing method could guarantee 90° angles under refinement—until now. #RSP

Nick Sharp (@nmwsharp) 's Twitter Profile Photo

Logarithmic maps are incredibly useful for algorithms on surfaces--they're local 2D coordinates centered at a given source. Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵

Casey Primozic / ameo (@ameobea10) 's Twitter Profile Photo

After _much_ effort, I've gotten the boundary-first-flattening library compiling to WebAssembly (geometrycollective.github.io/boundary-first…) So now I can auto-unwrap UVs for meshes that triplanar mapping works badly for in Geotoy

After _much_ effort, I've gotten the boundary-first-flattening library compiling to WebAssembly (geometrycollective.github.io/boundary-first…)

So now I can auto-unwrap UVs for meshes that triplanar mapping works badly for in Geotoy
Peter Yichen Chen (@peterchencyc) 's Twitter Profile Photo

#BestPaperAwardHonorableMention #SIGGRAPH2025 One neural PDE model, hundreds of cuts and discontinuities — simulated in real time. 🚀 Introducing WindLifter: lifting the winding number fields lets us capture discontinuities in neural fields. Come see ChangYue’s talk today 👉