ZombMe (@purrymurtaya) 's Twitter Profile
ZombMe

@purrymurtaya

Page for my one-person indie game, ZombMe. Play AS the zombie, and try to stay DEAD. Follow my development progress here!

ID: 1773784242008596480

linkhttps://mikepalotas.com/ZombMe/ calendar_today29-03-2024 18:48:52

286 Tweet

36 Followers

63 Following

ZombMe (@purrymurtaya) 's Twitter Profile Photo

PAX is over, but the ZombMe fans are only getting better. Kids love the visuals (though I'm told their eyes aren't fully developed?), and hardcore gamers love discovering all the secret gameplay mechanics I threw in the game...They kept getting faster (almost ran out of prizes!)

PAX is over, but the ZombMe fans are only getting better. Kids love the visuals (though I'm told their eyes aren't fully developed?), and hardcore gamers love discovering all the secret gameplay mechanics I threw in the game...They kept getting faster (almost ran out of prizes!)
ZombMe (@purrymurtaya) 's Twitter Profile Photo

So that I can post stuff about ALL my video games (and because I just created it), I'm changing the identity of my page here to be that of my new LLC, Mighty Panther Productions. I'll still post updates on ZombMe, but I always have other game projects that I'd like to talk about

ZombMe (@purrymurtaya) 's Twitter Profile Photo

For me, the hardest thing with building and publishing a video game all by myself is…promoting it. But I think I finally figured it all out: sponsor a car in a small town’s demolition derby car. Better than the Super Bowl! #FirstPlace #MightyPantherBoost #ZombMe

For me, the hardest thing with building and publishing a video game all by myself is…promoting it.  But I think I finally figured it all out: sponsor a car in a small town’s demolition derby car.  Better than the Super Bowl! 

#FirstPlace
#MightyPantherBoost
#ZombMe
ZombMe (@purrymurtaya) 's Twitter Profile Photo

I needed a break from the game I was using to take a break from my day job, so I started a new idea based on two games that I've been playing a lot of: Asteroids Recharged and Sweet Survivors. Four days and I have an entire game cycle implemented. I think I'll spend 30 days on it

I needed a break from the game I was using to take a break from my day job, so I started a new idea based on two games that I've been playing a lot of: Asteroids Recharged and Sweet Survivors. Four days and I have an entire game cycle implemented. I think I'll spend 30 days on it
ZombMe (@purrymurtaya) 's Twitter Profile Photo

Sometimes you need to take a break from your side projects with another side project…Gonna see how far I can get with a month of dev on this…. #AsteroidSurvivors #ZombMe #IndieDev #MightyPantherProductions

Sometimes you need to take a break from your side projects with another side project…Gonna see how far I can get with a month of dev on this….

#AsteroidSurvivors
#ZombMe
#IndieDev
#MightyPantherProductions
ZombMe (@purrymurtaya) 's Twitter Profile Photo

No, this is not a name entry screen--it's my character select screen. Just finished day 19 of my short-term game, Asteroid Survivors. I have all the '* Survivors' gameplay mechanics in, and I've implemented 30 playable ships and 30 weapons (+evolutions). Next up: levels...

No, this is not a name entry screen--it's my character select screen.

Just finished day 19 of my short-term game, Asteroid Survivors.  I have all the '* Survivors' gameplay mechanics in, and I've implemented 30 playable ships and 30 weapons (+evolutions).  Next up: levels...
ZombMe (@purrymurtaya) 's Twitter Profile Photo

30 days and 200 hours of work on my smaller side-game, Dimensional Survivors. Didn't complete it in the month, but I built: -all game mechanics -24 playable ships -30+ weapons -250 enemies -10 levels of assets -1 full stage youtu.be/1sKJsSGGN1g #DimensionalSurvivors #IndieDev

ZombMe (@purrymurtaya) 's Twitter Profile Photo

Hit the ground running today on ZombMe. As if it didn't have enough gameplay features like special suits, sidekicks, elemental power-downs, rideable characters, and many types of jumps, it now has a SUPER zombie, HUMAN zombie, and zombie HOARD powerups. And a Store.

Hit the ground running today on ZombMe.  As if it didn't have enough gameplay features like special suits, sidekicks, elemental power-downs, rideable characters,  and many types of jumps, it now has a SUPER zombie, HUMAN zombie, and zombie HOARD powerups.  And a Store.
ZombMe (@purrymurtaya) 's Twitter Profile Photo

Another New Year resolution for me : Be more social... ...Ok, maybe not in real life, but at least in my zombie game. Now you can run with your own hoard. #ZombMe #IndieDev

ZombMe (@purrymurtaya) 's Twitter Profile Photo

Finished up the new Hoard mode, Human mode (including a new reverse game over screen), and Super Zombie mode. Also got the new Store working (other than placeholder visuals). And BTW, Zombies apparently use brains for currency. Not bad for three days of work.

ZombMe (@purrymurtaya) 's Twitter Profile Photo

I have a bad habit of making games that are too hard...so with ZombMe I'm adding a lot of difficulty setting customization. It's one of the last big features on my ToDo checklist. Next up: Testing, optimizing, and augmenting all the levels.

I have a bad habit of making games that are too hard...so with ZombMe I'm adding a lot of difficulty setting customization.  It's one of the last big features on my ToDo checklist.

Next up: Testing, optimizing, and augmenting all the levels.
ZombMe (@purrymurtaya) 's Twitter Profile Photo

I've seen how popular New Game+ is with new-fangled games, so I'm gonna spend a couple days arranging ZombMe's save data structure so I can add a New Game+ feature to it. Got the menu set up today--next up is splitting up the game progress data from the player data and prompts.

I've seen how popular New Game+ is with new-fangled games, so I'm gonna spend a couple days arranging ZombMe's save data structure so I can add a New Game+ feature to it. Got the menu set up today--next up is splitting up the game progress data from the player data and prompts.
ZombMe (@purrymurtaya) 's Twitter Profile Photo

Still working on ZombMe--kinda going sideways with progress...But now you can search for and find unique helpers in each stage. Find all of them in a stage, and you can have them buddy up with you for the rest of the game! #IndieDev #ZombMe

ZombMe (@purrymurtaya) 's Twitter Profile Photo

Still working on ZombMe, but had to build and ship two different line-of-business apps to three different platforms first. I'm also just finishing up a lot of boring details, so not a lot to show...But there are a LOT of new secrets, graphics, and action sequences...

ZombMe (@purrymurtaya) 's Twitter Profile Photo

I've got all the additional features I wanted to add to the game (countless secrets on every stage, little sidekicks you can unlock that will stay by your side, better background settings, and even an entire store system). Now I just need to place brains (currency) throughout.

I've got all the additional features I wanted to add to the game (countless secrets on every stage, little sidekicks you can unlock that will stay by your side, better background settings, and even an entire store system).  Now I just need to place brains (currency) throughout.