Jacob Norris (@purepolygons) 's Twitter Profile
Jacob Norris

@purepolygons

Creative Director at Sierra Division
|| Previously | Lead at NVIDIA | Naughty Dog | Kojima Productions | Insomniac Games | & More ||

ID: 3655898056

linkhttps://www.artstation.com/purepolygons calendar_today14-09-2015 18:52:39

427 Tweet

1,1K Followers

255 Following

Sierra Division (@sierra_division) 's Twitter Profile Photo

Join instructor Niels Couvreur and learn how to create realistic textures in Substance 3D Painter to enhance your 3D assets. Throughout the course, you will learn how to texture various material types such as rust, wood and metal. Niels will share the knowledge he’s gained over

Sierra Division (@sierra_division) 's Twitter Profile Photo

MEET INSTRUCTOR: Robin Mariančík Robin is a 3D Artist at Sierra Division. His skill and talent first led him to NVIDIA, where he worked as a freelance artist on projects such as Digital Twins and Racer X. He later joined Sierra Division, where he contributes to notable projects,

MEET INSTRUCTOR: Robin Mariančík
Robin is a 3D Artist at Sierra Division. His skill and talent first led him to NVIDIA, where he worked as a freelance artist on projects such as Digital Twins and Racer X. He later joined Sierra Division, where he contributes to notable projects,
Sierra Division (@sierra_division) 's Twitter Profile Photo

Wanted to share a quick overview showing how important color grading and post process is for your renders. Here are some examples on our own assets - Before / After, - Quick post process pass with some color grading adjusted, shadows, highlights, and cool / warm tones Post

Wanted to share a quick overview showing how important color grading and post process is for your renders. Here are some examples on our own assets
- Before / After,
- Quick post process pass with some color grading adjusted, shadows, highlights, and cool / warm tones

Post
Jacob Norris (@purepolygons) 's Twitter Profile Photo

I put together a video sharing some of the ideas we consider when color grading and finalizing our 3D Renders. It can completely change the look of your artwork and is a step you definitely shouldn't skip! Take a look if you're interested Adobe Photoshop youtube.com/watch?v=Wx4kIZ…

Sierra Division (@sierra_division) 's Twitter Profile Photo

Discover our latest studio project: FARMLANDS - Tropical Farm Props and Modular Shacks Trailer: youtube.com/watch?v=SAdPpW… Inspired by the tropical landscapes found in Southeast Asia, we set out to build a AAA quality, realistic rural environment scene that includes highly-reusable

Discover our latest studio project: FARMLANDS - Tropical Farm Props and Modular Shacks

Trailer: youtube.com/watch?v=SAdPpW…
Inspired by the tropical landscapes found in Southeast Asia, we set out to build a AAA quality, realistic rural environment scene that includes highly-reusable
Jacob Norris (@purepolygons) 's Twitter Profile Photo

This is essential the idea of an "alpha" or a "beta" for a video game. The same can apply to your personal projects and most anything in life. Getting started is the hardest part. Do that and you're already doing more than 90% of people

Francisco Ribeiro (@fraveris) 's Twitter Profile Photo

A place out of time—where art meets mystical memory in sunlit tones and patterned stone. Echoes of a place , told in wood, color, and dreams....

A place out of time—where art meets mystical memory in sunlit tones and patterned stone. Echoes of a place , told in wood, color, and dreams....
Sierra Division (@sierra_division) 's Twitter Profile Photo

We've got some great tips by Niels Couvreur, one of our awesome instructors at Sierra Division Academy, on how to avoid some common mistakes when texturing 3d models. Check it out: youtube.com/shorts/Fncz7FU…

Tobias Koepp (@toblar0ne) 's Twitter Profile Photo

I know no one asked and this is my opinion but some thoughts on Environment Art portfolios cause I keep seeing the same problems!!! #gameart

I know no one asked and this is my opinion but some thoughts on Environment Art portfolios cause I keep seeing the same problems!!! #gameart
Sierra Division (@sierra_division) 's Twitter Profile Photo

We'd like to thank the incredible team at RizomUV for being so supportive of the game art community!🙏 Now, any student that enrolls in the course Procedural Texturing Pipeline for Game Assets with Robin Mariančík gets a 1-year FREE license of RizomUV. Thank you RizomUV!!

We'd like to thank the incredible team at <a href="/RizomUV/">RizomUV</a> for being so supportive of the game art community!🙏

Now, any student that enrolls in the course Procedural Texturing Pipeline for Game Assets with Robin Mariančík gets a 1-year FREE license of RizomUV.

Thank you <a href="/RizomUV/">RizomUV</a>!!
Jacob Norris (@purepolygons) 's Twitter Profile Photo

"Life begins at the end of your comfort zone" -Neale Donald Walsch I heard this again recently and was reminded how true it really is... Nothing happens when you're comfortable at home watching TV. The best things in life happen when you're taking risks and pushing your limits

"Life begins at the end of your comfort zone" -Neale Donald Walsch

I heard this again recently and was reminded how true it really is... Nothing happens when you're comfortable at home watching TV. The best things in life happen when you're taking risks and pushing your limits
Jacob Norris (@purepolygons) 's Twitter Profile Photo

Looking forward to attending XDS for the first time this year! We've gotten quite busy and are loving it. We have availability to work with 1 or 2 more developers. Send me a DM if you are attending XDS as well and are interested in meeting up to see how we may collaborate.

Sierra Division (@sierra_division) 's Twitter Profile Photo

If you are a junior 3D artist applying for jobs in the Game Industry, always include breakdowns. Hiring managers want to see your workflow. Finn presents a great example on how to share project breakdowns. Now think how it compares to how you present your portfolio projects?

Helder (@helderhp) 's Twitter Profile Photo

Put 45 minutes into your game every single day. Take Sundays off. When you stop, write a small, easy next step on a post-it. That way tomorrow, you sit down and immediately build momentum. You’ll be amazed by how much you can build in one year.

Sierra Division (@sierra_division) 's Twitter Profile Photo

🎃Trick or Treat! Come join us on October 30th, as we invite 4 Senior Environment Artists to find the courage to revisit their early body of work. This will be a fun (or 😱) opportunity to see where these pros started, what mistakes they made, and lessons learned with time and

🎃Trick or Treat! Come join us on October 30th, as we invite 4 Senior Environment Artists to find the courage to revisit their early body of work.  

This will be a fun (or 😱) opportunity to see where these pros started, what mistakes they made, and lessons learned with time and