Staff (@psuclementine) 's Twitter Profile
Staff

@psuclementine

ID: 2940156586

calendar_today24-12-2014 23:34:57

277 Tweet

1,1K Followers

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I put bosses aside for a minute and hammered out trap items. As far as I know they all work but they might need some tweaking!

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De Ragan, De Ragnus, Zoal Goug, and Alterazgohg are now working. The Shrine Maiden and Offering Box no longer freeze the client. Grinders and grinding weapons now works, thanks to Gnome, Dee, Viyra, Midori Hoshi, Para, and Valen. Enemy Loot is being filled in 🧡

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Well this is kind of exciting! It only took... a while 🙃 but Onmagoug and Dimmagolus are now here to anger the wind, throw small creatures at you, and spin around in circles until becoming invincible due to bugs in boss death management! (They work pretty well actually 🧡)

Well this is kind of exciting! It only took... a while 🙃 but Onmagoug and Dimmagolus are now here to anger the wind, throw small creatures at you, and spin around in circles until becoming invincible due to bugs in boss death management! (They work pretty well actually 🧡)
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Pew pew! Adahna Degahna and Magas Maggahna are now playable bosses! Thanks to Raujinn for his big game design brain and helping me figure out their floaty movement mechanics! they would be incredibly silly bosses otherwise. Go love him! 🧡 De Rol Le next! 🛥️🐛

Pew pew! Adahna Degahna and Magas Maggahna are now playable bosses! Thanks to <a href="/Raujinn/">Raujinn</a> for his big game design brain and helping me figure out their floaty movement mechanics! they would be incredibly silly bosses otherwise. Go love him! 🧡

De Rol Le next! 🛥️🐛
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Wiggle wiggle, slime slime, look out! It's De Rol Le time! 🛥️🐛 Yay! You can now fight De Rol Le (and kind of Dark Falz, but not really). Also a new MP system which rewards MP based on enemy level and enemies killed, making vanilla missions actually kind of tasty.

Wiggle wiggle, slime slime, look out! It's De Rol Le time! 🛥️🐛
Yay! You can now fight De Rol Le (and kind of Dark Falz, but not really). 

Also a new MP system which rewards MP based on enemy level and enemies killed, making vanilla missions actually kind of tasty.
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Munch Munch 🍕 You can now feed and evolve your Partner Machine! Also, enemies now have better attack data! so Grass Assassin can spit on you with a real sense of purpose. Thanks to Killroy and Dee for gathering and filling this data in 🧡

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Weapons now give their correct stat bonus, thanks to Para. Calculated Stats are now displayed on the character information screen. My Room is currently being polished, and my aim is to get decoration interactions, shop search and room travelling working correctly 🧡

Weapons now give their correct stat bonus, thanks to Para.
Calculated Stats are now displayed on the character information screen.
My Room is currently being polished, and my aim is to get decoration interactions, shop search and room travelling working correctly 🧡
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You can now search for player shops by name, item name, advert, or condition :> it's not perfect but it works enough to be passable. Also a big thanks to Killroy and Lassic for helping to fix up Item IDs, making them correct for the drop table! P.S. Sorry about the down time.

You can now search for player shops by name, item name, advert, or condition :&gt; it's not perfect but it works enough to be passable.
Also a big thanks to Killroy and Lassic for helping to fix up Item IDs, making them correct for the drop table!
P.S. Sorry about the down time.
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Slightly delayed addition to previous update, but here. JP Striking PA's. Thanks to Lady Rena for helping to fill in and populate data for these. There are still a few issues, but they work at least. Technics are in the works. 😋Thanks for your patience and support this far!

Slightly delayed addition to previous update, but here. JP Striking PA's. Thanks to Lady Rena for helping to fill in and populate data for these. There are still a few issues, but they work at least. Technics are in the works. 😋Thanks for your patience and support this far!