Alexis Argyriou (@pr4glik) 's Twitter Profile
Alexis Argyriou

@pr4glik

Chief Creative Officer, Design Consultant. Ex-World Design Director @ Tencent Editorial Team & ex-Ubisoft.
Loving all things World Building and Level Design ❤️

ID: 2488749163

linkhttps://linkedin.com/in/praglik calendar_today10-05-2014 20:19:20

952 Tweet

536 Followers

1,1K Following

Alexis Argyriou (@pr4glik) 's Twitter Profile Photo

Has anyone tried to use Unreal Engine 5, strip it from Lumen/Nanite/TAA/DLSS and force static lighting? I can't imagine the overhead being significant?

DavaMania (@daveoshry) 's Twitter Profile Photo

The part of Jason Schreier's new Blizzard book where the new CFO who was used to selling soap and diapers was basically like "why can't we just open more foreign factories to make games faster???????" They don't see games as creative endeavors like films, only as PRODUCT.

Game Developer (@gamedevdotcom) 's Twitter Profile Photo

Take-Two has sold Private Division to an undisclosed buyer The mysterious new owner has acquired the rights to most of Private Division's live and unreleased titles gamedeveloper.com/business/take-…

Take-Two has sold Private Division to an undisclosed buyer

The mysterious new owner has acquired the rights to most of Private Division's live and unreleased titles

gamedeveloper.com/business/take-…
Game Developer (@gamedevdotcom) 's Twitter Profile Photo

Raid: Shadow Legends dev Plarium acquired by Modern Times Group MTG spent $620 million to buy Plarium and 'significantly accelerate our ambition to build a strong ecosystem that can support gaming companies.' gamedeveloper.com/business/raid-…

Raid: Shadow Legends dev Plarium acquired by Modern Times Group

MTG spent $620 million to buy Plarium and 'significantly accelerate our ambition to build a strong ecosystem that can support gaming companies.'
gamedeveloper.com/business/raid-…
Andrej Karpathy (@karpathy) 's Twitter Profile Photo

People have too inflated sense of what it means to "ask an AI" about something. The AI are language models trained basically by imitation on data from human labelers. Instead of the mysticism of "asking an AI", think of it more as "asking the average data labeler" on the

Culture Crave 🍿 (@culturecrave) 's Twitter Profile Photo

Nintendo is going to explore making games with shorter development cycles to counter rising development costs 🎮 They're also investing in their development teams to preserve the way they've traditionally made games

Nintendo is going to explore making games with shorter development cycles to counter rising development costs 🎮  

They're also investing in their development teams to preserve the way they've traditionally made games
Alexis Argyriou (@pr4glik) 's Twitter Profile Photo

If that's not the pinnacle of endorsements 😍 Don't hesitate to send me a DM if you need more deets, I'd love to do a follow up video on more art/design-oriented optimization tips!

Sebastian Aaltonen (@sebaaltonen) 's Twitter Profile Photo

Most devs are putting the improved performance to visual improvements. Wasting 10x faster hardware to visual improvements was great for a while: PS1->PS2->PS3. PS4 already shows diminishing returns and PS5 even more. Should we spend the cycles elsewhere?

Alexis Argyriou (@pr4glik) 's Twitter Profile Photo

AAA need to stop optimizing for high end. Mass-audience gamers need 60fps stable at 1080p on a 3060. However, the 1080TI is nearly 9 years old and doesn't even support DirectX12... Does it really fit on the right of this graph?!

Inu Games (@games_inu) 's Twitter Profile Photo

Unreal Editor magnetism🧲 Annotate your meshes with connection points and they become magnetic. Also works with splines etc. Now on sale $9.90 (link in reply) #UE5

ツバサムス(橋本翼) (@tsubasamusu) 's Twitter Profile Photo

UE Advent Calendar 2025 の7日目の記事を公開しました! ウィジェット周りをよりスマートかつシンプルに実装できる「UMG Viewmodel」についての解説記事です。 かなり丁寧かつ分かりやすくまとめました! #UE5Study #Qiitaアドカレ tsubasamusu.com/umg-viewmodel

Alexis Argyriou (@pr4glik) 's Twitter Profile Photo

This is quite disingenuous, you can achieve the same result with no extra verts using vertex painting. If your two top verts are black and the lower ones white, it'll create a gradient that, multiplied with noise, looks exactly like that.

Alexis Argyriou (@pr4glik) 's Twitter Profile Photo

I'd wager those squares are all in one single mesh with vertex animation, it's how we did it at Ubisoft. To reproduce this effect in UE5: spawn a flat plane for each light with a Blutility, merge them into one mesh with Modeling tool, add the shader - voilà!