Joseph K. Garrahan 🇵🇷 (@polynektar) 's Twitter Profile
Joseph K. Garrahan 🇵🇷

@polynektar

Principal Combat Animator: Towerborne
Previously: The Last of Us 2 - Uncharted: The Lost Legacy - Dino Aventuras - Killer Instinct - Ryse - Green Lantern

ID: 340601423

linkhttps://www.linkedin.com/in/jkgarrahan/ calendar_today22-07-2011 23:45:20

12,12K Tweet

653 Followers

3,3K Following

石黒しなの@KOHACHI STUDIO (@ryosk1942) 's Twitter Profile Photo

🆕初公開 ⛩封印解除!⛩ 伝説のアクションゲーム開発陣が最後に挑んだ舞台は“古代日本”—— GBA向けに制作されながら、未発表のまま眠っていた“幻のRPG”が—— 20年の時を経て、Nintendo Switch™でついに復活! 🎮『妖怪バスター ナビ之介』 150体超の妖怪と旅する和風2DドットRPG、2026年発売予定!

Shinyuden (@shinyuden) 's Twitter Profile Photo

💥BIG NEWS! VIXEN 357 hits the West for the first time ‼️ The Mega Drive tactical RPG returns in an exclusive English physical edition from Shinyuden Now available for pre-order!👇 vixen.shinyuden.com/english

💥BIG NEWS!
VIXEN 357 hits the West for the first time ‼️
The Mega Drive tactical RPG returns in an exclusive English physical edition from Shinyuden
Now available for pre-order!👇
vixen.shinyuden.com/english
Brian (@protodude) 's Twitter Profile Photo

Mega Man Literal children have won past Robot Master and Net Navi design contests using nothing more than crayon and marker. You don't need to know how to draw; it's the idea behind the bot that counts. You can do it!

<a href="/MegaMan/">Mega Man</a> Literal children have won past Robot Master and Net Navi design contests using nothing more than crayon and marker.

You don't need to know how to draw; it's the idea behind the bot that counts.

You can do it!
Derek Pascarella (ateam) (@derekpascarella) 's Twitter Profile Photo

(1/2) It's with tremendous pride that I'm releasing my new version of openMenu and the accompany card manager software, bringing virtual folders/subfolders to the GDEMU for the very first time (and more)! Download: github.com/DerekPascarell… Video tutorial: youtu.be/YZtgtykCnM4

(1/2) It's with tremendous pride that I'm releasing my new version of openMenu and the accompany card manager software, bringing virtual folders/subfolders to the GDEMU for the very first time (and more)!

Download:
github.com/DerekPascarell…

Video tutorial:
youtu.be/YZtgtykCnM4
SORAYA (@sorayatokyo) 's Twitter Profile Photo

My late brother Kaname (1973-2002) was working at SQUARE co., LTD. with me. He came up with the idea to use the prefix chrono for the title of a video game known as Chrono Trigger. Later he made a career move to KONAMI and became one of character designers of Tokimeki Memorial 2.

Maung Thuta (@cypressdahlia) 's Twitter Profile Photo

I think I have found the single most insane (compliment) UI border in any game, from a Korean game called Ghost Stories. My eyes were not even sure how to interpret the screen at first.

I think I have found the single most insane (compliment) UI border in any game, from a Korean game called Ghost Stories. My eyes were not even sure how to interpret the screen at first.
Genki✨ (@genki_jpn) 's Twitter Profile Photo

Final Fantasy VII Remake Director Naoki Hamaguchi says they want to put many minigames in part 3 of the FF7 Remake trilogy as OG FF7 also has lots of minigames! He says the original was a title with lots of minigames so they want to keep that same spirit and have more in

Final Fantasy VII Remake Director Naoki Hamaguchi says they want to put many minigames in part 3 of the FF7 Remake trilogy as OG FF7 also has lots of minigames!

He says the original was a title with lots of minigames so they want to keep that same spirit and have more in
古代祐三 Yuzo Koshiro (@yuzokoshiro) 's Twitter Profile Photo

“Fountain of Love” – the original version, composed by Mieko Ishikawa. Loaded from an original floppy disk from 1987 that I personally used, and played on a vintage NEC PC-8801FE. This was Mieko Ishikawa’s first composition for the game, written shortly after she joined Nihon

Dante retro dev 💾 (@dantemendes) 's Twitter Profile Photo

🏆The first four places at the SNESDEV 2025 game jam, a competition that aims to promote Super Nintendo game development. The rules were 256 KB (LOROM), no expansion chips, original games etc. Congrats to everyone involved. More info: itch.io/jam/snesdev-20… #SNESFriday #gamedev

akio (@akio_1963) 's Twitter Profile Photo

【ぼくのかんがえたさいきょうのドブケラドプス】 『初代ウルトラマン』第15話で、子供が土管に描いた落書きが実体化して怪獣になる『二次元怪獣ガヴァドン』のエピソードを憶えてます?

【ぼくのかんがえたさいきょうのドブケラドプス】

『初代ウルトラマン』第15話で、子供が土管に描いた落書きが実体化して怪獣になる『二次元怪獣ガヴァドン』のエピソードを憶えてます?
akio (@akio_1963) 's Twitter Profile Photo

【『真サムライ スピリッツ』の『柳生課長』が好き】 NAZCA創設第一弾のゲームを考えていた頃…… まだ私が『METAL SLUG』を起案する以前に朧げながらあるゲームを思い描いていました。 それが、当時描いていたこの落書き。 剣豪を主人公にした『SFコミカルチャンバラゲーム』です。

【『真サムライ スピリッツ』の『柳生課長』が好き】
 
NAZCA創設第一弾のゲームを考えていた頃……

まだ私が『METAL SLUG』を起案する以前に朧げながらあるゲームを思い描いていました。
 
それが、当時描いていたこの落書き。
剣豪を主人公にした『SFコミカルチャンバラゲーム』です。
Mega Man (@megaman) 's Twitter Profile Photo

User voting for the Mega Man: Dual Override #DesignARobotMaster contest is now open! 🤖 View all 20 designs that made it through the 1st round of judging on the official website and vote to determine the 6 Excellence Awards winners for #MegaManDO! 🏅 bit.ly/MMDORobotMaster

User voting for the Mega Man: Dual Override #DesignARobotMaster contest is now open! 🤖

View all 20 designs that made it through the 1st round of judging on the official website and vote to determine the 6 Excellence Awards winners for #MegaManDO! 🏅

bit.ly/MMDORobotMaster
Mega Man (@megaman) 's Twitter Profile Photo

As a thank you, everyone who votes will receive free social media icons! Make your voices heard and vote, for Everlasting Peace! #MegaManDO

As a thank you, everyone who votes will receive free social media icons! Make your voices heard and vote, for Everlasting Peace! 
#MegaManDO
PabloMK7 (@pablomf6) 's Twitter Profile Photo

Looks like nobody noticed what the quoted tweet was about, so here it is: A disk shader cache for the Azahar Vulkan renderer! TL;DR: Say goodbye to stutters once you have played the game for the first time. For more info keep reading. 🧵(1/6)

Looks like nobody noticed what the quoted tweet was about, so here it is: A disk shader cache for the Azahar Vulkan renderer!

TL;DR: Say goodbye to stutters once you have played the game for the first time. For more info keep reading. 🧵(1/6)
shmuplations.com (@shmuplations) 's Twitter Profile Photo

Back to our shmup roots, this week we have a super in-depth Esprade interview with art director Junya Inoue! I've wanted to do this one for a long time and it didn't disappoint: tons of fascinating lore on the characters and world design. Plus concept art! shmuplations.com/esprade/