Christoph Kubisch (@pixeljetstream) 's Twitter Profile
Christoph Kubisch

@pixeljetstream

NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Speaking for myself. he/him @[email protected]

ID: 567169566

linkhttps://github.com/pixeljetstream calendar_today30-04-2012 09:36:39

1,1K Tweet

1,1K Followers

664 Following

Marmoset (@marmosetco) 's Twitter Profile Photo

🎉The Marmoset Toolbag 5 beta is here! This game-changing update introduces powerful new features: UDIMs, Bevel Shader, Vector Tools, Clone Tool, Groom, Hybrid Rendering, Real-Time Baking, Material Layering, and more. Start testing now!👉 marmoset.co/toolbag/beta

Joe Wilson (@joewilsoneq1) 's Twitter Profile Photo

Sync Points are new to texture projects in Marmoset Toolbag 5 Beta. You can build up normal and bump details and add a sync point to automatically generate curvature/ao/height data that drives smart materials and complex masking effects. More: marmoset.co/toolbag/beta/

Joe Wilson (@joewilsoneq1) 's Twitter Profile Photo

Here's another new feature that I'm excited about in Toolbag 5 Beta. Carve groups are special containers that allow grouping of multiple layers and blending between or carving through them with a single mask stack. More: marmoset.co/toolbag/beta/

Marmoset (@marmosetco) 's Twitter Profile Photo

🍞 UDIM support is now available in Toolbag’s Bake Projects. Bake high-resolution textures for multiple UDIM tiles simultaneously to achieve incredible levels of detail in the Toolbag 5 beta. Start baking with UDIMs today: marmoset.co/toolbag/beta

Brian Karis (@briankaris) 's Twitter Profile Photo

This is amazing! I wish I could have worked on this demo. Just so cool. Hats off to everyone who did. 1000s of dynamic shadow casting lights in real-time on a PS5! youtu.be/KYGEfQJPqW8?t=…

NOTimothyLottes (@notimothylottes) 's Twitter Profile Photo

kickstarter.com/projects/somet… - If anyone wonders what is possible pushing the NES to it's limit using advanced in-cartrige logic, it's being done here. Absolutely amazing.

Oskar Stålberg (@osksta) 's Twitter Profile Photo

Made some octagonal impostors for these trees. Might seem like overkill for such a stylized look, but they're a lot more stable when rotating the camera than all other billboard solutions I've tried, which is kinda important.

Arseny Kapoulkine 🇺🇦 (@zeuxcg) 's Twitter Profile Photo

meshoptimizer 0.22 is out! Featuring significant improvements to simplifier (attribute simplification, fewer topology restrictions, component pruning), new provoking vertex algorithm (thanks to John Hable), clusterization improvements & gltfpack size optimizations. Thanks to

Christoph Kubisch (@pixeljetstream) 's Twitter Profile Photo

Pushed a bigger update to support VK_EXT_device_generated_commands. It comes with many ways to compare different approaches to passing per draw state, binding shaders and generating the draw calls Atm requires the latest NV Vulkan Beta driver to work. github.com/nvpro-samples/…

Martin-K. Lefrançois (@doragonhanta) 's Twitter Profile Photo

Just released: A modern #Vulkan (1.3, maintenance 6) sample app showcasing current best practices—all in a single, easy-to-read file. Great for learning, modernizing, or enhancing your Vulkan projects! github.com/nvpro-samples/…