Evan Hart (@pixelcurmudgeon) 's Twitter Profile
Evan Hart

@pixelcurmudgeon

Grizzled veteran graphics programmer. Opinions are my own, yada, yada.

ID: 746386332201660416

calendar_today24-06-2016 16:55:43

62 Tweet

389 Followers

56 Following

Adam Marrs (@acmarrs) 's Twitter Profile Photo

NvRTX 5.2 is now updated to UE 5.2.1. This comes alongside bug fixes and improvements to RTXDI, RT Volumetric Fog, RTXDI Lumen Reflections, IES profiles, Streamline, and shader compilation times.

NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

Dive into the NVIDIA RTX branch of Unreal Engine (NvRTX) in our upcoming webinar on 11/7 to add leading-edge #RTX technologies to your #UE games through custom branches. Register Now: nvda.ws/3QDG5az #GameDev

Dive into the NVIDIA RTX branch of <a href="/UnrealEngine/">Unreal Engine</a> (NvRTX) in our upcoming webinar on 11/7 to add leading-edge #RTX technologies to your #UE games through custom branches. 

Register Now: nvda.ws/3QDG5az

#GameDev
Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

Happy to announce our nvrtx-5.3 branch for those interested in enhanced UE5 features. Good work as always by the team. github.com/NvRTX/UnrealEn… #SER #RTXDI

Happy to announce our nvrtx-5.3 branch for those interested in enhanced UE5 features. Good work as always by the team.
github.com/NvRTX/UnrealEn…
#SER #RTXDI
Adam Marrs (@acmarrs) 's Twitter Profile Photo

Our friends Embark Studios used (and improved!) RTXGI to deliver dynamic global illumination that works seamlessly with their environmental destruction. The result is insanely cool. Go blow up some walls and see that light bounce☀️ nvidia.com/en-us/geforce/…

Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

Shipped an update to our NvRTX branch of UE5 yesterday. Offers some pretty cool real-time effects, including semi-transparent shadows.

Shipped an update to our NvRTX branch of UE5 yesterday. Offers some pretty cool real-time effects, including semi-transparent shadows.
Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

Can Lumen function as part of a path tracer? 🤔 Come see my talk with Adam Marrs at GDC for some deeper thoughts. schedule.gdconf.com/session/advanc…

NVIDIAGameDev (@nvidiagamedev) 's Twitter Profile Photo

Discover how to bring real-time path-traced lighting to life in #UnrealEngine5 at our #GDC2024 Advanced Graphics Summit. Learn about ReSTIR, the key to complex lighting environments, and gain insights from our integration experiences.

Adam Marrs (@acmarrs) 's Twitter Profile Photo

Excited to talk about how we accomplished real-time path-traced light transport in #UnrealEngine5 with Evan Hart at our #GDC2024 Advanced Graphics Summit talk on Monday! See you there: schedule.gdconf.com/session/advanc…

Excited to talk about how we accomplished real-time path-traced light transport in #UnrealEngine5 with <a href="/PixelCurmudgeon/">Evan Hart</a> at our #GDC2024 Advanced Graphics Summit talk on Monday!

See you there: schedule.gdconf.com/session/advanc…
Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

Today is the day. If you want to see some cool lighting tech, Adam Marrs and I are talking at 4:10 at GDC. 1k+ dynamic lights and GI all at >60 fps built on a branch of UE5.

Today is the day. If you want to see some cool lighting tech, <a href="/acmarrs/">Adam Marrs</a> and I are talking at 4:10 at GDC. 1k+ dynamic lights and GI all at &gt;60 fps built on a branch of UE5.
Adam Marrs (@acmarrs) 's Twitter Profile Photo

Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required! gdcvault.com/play/1034648/A…

Great news - our #GDC2024 talk on Real-Time Path-Traced Light Transport in UE5 is now freely available on the GDC Vault. No login required!
gdcvault.com/play/1034648/A…
Evan Hart (@pixelcurmudgeon) 's Twitter Profile Photo

NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.

NvRTX-5.4 non-preview finally released. Some good cvar/control refactoring (much stuff now available in PPV). Good ReSTIR GI improvements.