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Adam Marrs

@acmarrs

Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.

calendar_today05-04-2010 15:33:32

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Excited to talk about how we accomplished real-time path-traced light transport in with Evan Hart at our Advanced Graphics Summit talk on Monday!

See you there: schedule.gdconf.com/session/advanc…

Excited to talk about how we accomplished real-time path-traced light transport in #UnrealEngine5 with @PixelCurmudgeon at our #GDC2024 Advanced Graphics Summit talk on Monday! See you there: schedule.gdconf.com/session/advanc…
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