Nugo (@nugorust) 's Twitter Profile
Nugo

@nugorust

An aussie making solo rust youtube videos. Small fish in a big pond. 15k subs

Buisness inquiry = [email protected]
youtube.com/nugo111

ID: 1479658045911097344

calendar_today08-01-2022 03:35:49

131 Tweet

72 Followers

128 Following

Chris Nong (@dextersjourney) 's Twitter Profile Photo

SECRETS OUT LADS! I'm in the black and orange!! excited to work with the boys and use the experience with the team to take some W's !

hJune (@h7une) 's Twitter Profile Photo

There's a lot of talk right now about the current state of Rust but I feel like most don't focus on the actual important topics. For me, it's progression. Interaction between players. Cheaters. Oct 2014: Early Experimental, the game became Rust as we know it, and starts

hJune (@h7une) 's Twitter Profile Photo

Alistair McFarlane - Nerf loot spawns based on pop (respawns every 3 minutes in high pop, and I believe it scales from base 200 pop + infinite) and rebalance loot distribution, there needs to be a difference between T0 (roads), T1 (Warehouse), T2 (Trainyard), T3 (Launchsite). This will slow down

MrBeast (@mrbeast) 's Twitter Profile Photo

I’m gonna give 10 random people that repost this and follow me $25,000 for fun (the $250,000 my X video made) I’ll pick the winners in 72 hours

Ser Winter (@serwintergaming) 's Twitter Profile Photo

As a mainly solo player, adding hostile footsteps is going to make being sneaky, which is a big part of being solo, extremely difficult when it’s already extremely difficult. This one is unneeded and unwanted for sure.

As a mainly solo player, adding hostile footsteps is going to make being sneaky, which is a big part of being solo, extremely difficult when it’s already extremely difficult. This one is unneeded and unwanted for sure.
OT (@oilteam_) 's Twitter Profile Photo

TOMORROW 75 of your favorite Rust content creators will battle it out in our UHC event for $1,000 ⚔️ Here are another 25 creator participants, the last 25 will be revealed tomorrow! 👀 SEE YOU TOMORROW!

TOMORROW 75 of your favorite <a href="/playrust/">Rust</a> content creators will battle it out in our UHC event for $1,000 ⚔️ 

Here are another 25 creator participants, the last 25 will be revealed tomorrow! 👀

SEE YOU TOMORROW!
Blooprint (@blooprintgames) 's Twitter Profile Photo

Started off the year strong with backpacks and being able to see at night (at least within a few meters), no more getting lost in base. The cargo docking update was the best idea as well. Cargo is active and it’s been so fun. I would love to see more ground events like Chinook

Nugo (@nugorust) 's Twitter Profile Photo

Cant wait to chuck an endless supply of bee grenades at the 25 man chinese zerg raiding me at 5 in the morning 😀

Blooprint (@blooprintgames) 's Twitter Profile Photo

I’m all for slowing progression, it needs to happen. But for the players who need to be slowed down the most (clans) this won’t change much. It’ll just be more of that awful scrap grind for smaller groups/solos. I don’t recommend this, it doesn’t solve the problem. (1/2)

Tesla (@teslarust) 's Twitter Profile Photo

Willjum They honestly need to take six months, stop adding stuff and just polish all the things they have ADDED into the game the last few years, from attack helis to monument balancing and progression slowing. However I doubt this will happen.

Alistair McFarlane (@alistair_mcf) 's Twitter Profile Photo

Reddit /r/playrust is wild, bitching about WIP changes, screenshots without full context and you've not even played it yet. You can have an opinion, let's get an informed opinion. Some of the best changes to Rust were the ones which were overwhelming negative till they went live