Vitalii Bilokon (@newgroundai) 's Twitter Profile
Vitalii Bilokon

@newgroundai

We believe that the next big thing in AI will be related to the bio-inspired evolutionary algorithms. #Neuroevolution Algorithms.

ID: 82097916

linkhttp://www.newgroundadvancedresearch.com calendar_today13-10-2009 13:46:45

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Reducing drop off age of population's species its possible to stimulate more optimal winner solutions generation. This can be explained by the fact that more novel species has less complexity than older ones and as a result different less complex topologies are examined.

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The maze solving agent has six range finder sensors, four slice radar sensors, and two effectors controlling linear and angular velocity.

The maze solving agent has six range finder sensors, four slice radar sensors, and two effectors controlling linear and angular velocity.
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After 281 generations was found near optimal winner genome configuration able to control maze solving agent. The #ArtificialNeuralNetwork produced by this genome has only 17 units (neurons) with three hidden neurons.

After 281 generations was found near optimal winner genome configuration able to control maze solving agent. The #ArtificialNeuralNetwork produced by this genome has only 17 units (neurons) with three hidden neurons.
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During the experiment novelty search optimization resulted in growing three additional hidden units (neurons) and introducing recurrent link at one of the output neurons (#13). Introduced genome was able to solve maze and find exit with spatial error about 0.8% at the exit point.

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We have conducted series of experiments and found another optimal genome configuration with only 16 nodes which was found after 64 generations. It's interesting to examine plot with final destinations of maze solving agents controlled by ANNs generated from population of organism

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We have visualized it by color coding agents depending on which species belongs its source organism. The fitness of agent is measured as a relative distance between it's final destination and maze exit after running simulation for particular number of time steps (400 in our setup

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The top plot shows final destinations of the most fit agents (fitness >= 0.8) and bottom is the rest. The results is given for experimental run with winner genome configuration presented above. At that experiment was produced 32 species among which the most fit ones has amounted

The top plot shows final destinations of the most fit agents (fitness >= 0.8) and bottom is the rest. The results is given for experimental run with winner genome configuration presented above. At that experiment was produced 32 species among which the most fit ones has amounted
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The solution was found only after 16 111 agents evaluations, which is really fast compared to the error backpropagation based methods requiring hundreds of thousands evaluations to find solution in similar setup.

The solution was found only after 16 111 agents evaluations, which is really fast compared to the error backpropagation based methods requiring hundreds of thousands evaluations to find solution in similar setup.
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Applying Novelty Search optimization with #NEAT algorithm we was able to find near optimal configuration of Artificial #NeuralNetwork able to control hard maze solving agent.

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After 109 generations of population was found near optimal winner genome configuration able to guide maze solving agent through hard maze and approach the maze exit with spatial error of 2.5%. The artificial #NeuralNetwork produced by this genome has only 17 units (#neurons).

After 109 generations of population was found near optimal winner genome configuration able to guide maze solving agent through hard maze and approach the maze exit with spatial error of 2.5%. The artificial #NeuralNetwork produced by this genome has only 17 units (#neurons).
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There is a visualization of hard maze solving by all agents until winner is found. The initial agent position is at the bottom-left and maze exit at the top-left of the maze. The agents is color coded based on species they belong.

There is a visualization of hard maze solving by all agents until winner is found. The initial agent position is at the bottom-left and maze exit at the top-left of the maze. The agents is color coded based on species they belong.
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The top plot shows final destinations of the most fit agents (fitness >= 0.8) and bottom is the rest. The fitness of agent is measured as distance from it's final position to the maze exit after 400 time steps of simulation.

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From the plot we can see that winner species produced organisms that control agents in such a way that its final destinations is evenly distributed through the maze. As a result it was possible to produce control ANN able to solve the maze.

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In this experiment evaluated the performance of maze agent controlled by ANN which is created by #NEAT algorithm with objective-based fitnessoptimization. The mentioned optimization is based on maximizing solving agent's fitness by following its objective.

In this experiment evaluated the performance of maze agent controlled by ANN which is created by #NEAT algorithm with objective-based fitnessoptimization. The mentioned optimization is based on maximizing solving agent's fitness by following its objective.
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Our experiment demonstrates that #NoveltySearch based optimization able to avoid deceptive strong local optima introduced in hard maze and produce effective solver agents in less than 300 #generations over the same ten trial executions.

Our experiment demonstrates that #NoveltySearch based optimization able to avoid deceptive strong local optima introduced in hard maze and produce effective solver agents in less than 300 #generations over the same ten trial executions.
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In this work we have tested two approaches to perform fitness function optimization with #NEAT algorithm: novelty search and objective-based. The novelty search optimization was found as outperforming method for solving of deceptive tasks when strong local optima present.

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Our new research interests include #GeneticAlgorithms/#neuroevolution, synthetic cognitive systems and cooperative robotics amazon.com/dp/B082J28SZ7/…

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In this article we present the results of our research related to the study of correlations between specific visual stimulation and the elicited brain's electro-physiological response collected by EEG sensors from a group of participants - cutt.ly/eyjUiLe

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If memories aren’t stored in synaptic connections, where are they stored instead? They might reside in the nucleus of the neuron cell, where DNA and RNA sequences compose instructions for life processes. nautil.us/blog/memories-…