markus (@mindvolution) 's Twitter Profile
markus

@mindvolution

technical artist @pixel_maniacs |
He/Him

ID: 838846824093974529

calendar_today06-03-2017 20:20:42

1,1K Tweet

1,1K Takipçi

560 Takip Edilen

chriszuko (@chriszukoart) 's Twitter Profile Photo

Tutorial is live! There is a video, full breakdown on the site, and an example project you can download to follow along with! chriszuko.com/niagara-grid-2… My hope was to try and make it so beginners can learn and advanced folks can skip. Have a good day :) #Techart #VFX #Unreal

Indie Outpost (@indieoutpost) 's Twitter Profile Photo

Fakt: Am 1. Mai um 19:00 ist Indie Outpost im @KuKuQuartier Fakt: Alexander Schmidt 🐘 verrät wieso Godot die Zukunft ist, und Super Laser Freunde quatscht über das Leben als Solo-Dev Fakt: Es gibt free🍻🥤🍕 von CipSoft Meinung: Wer nicht kommt ist doof. Fakt: Wir freuen uns auf euch! 😍

Fakt: Am 1. Mai um 19:00 ist Indie Outpost im @KuKuQuartier

Fakt: <a href="/Lexusinator/">Alexander Schmidt 🐘</a> verrät wieso Godot die Zukunft ist, und <a href="/LaserFreunde/">Super Laser Freunde</a> quatscht über das Leben als Solo-Dev

Fakt: Es gibt free🍻🥤🍕 von <a href="/CipSoft/">CipSoft</a>

Meinung: Wer nicht kommt ist doof.

Fakt: Wir freuen uns auf euch! 😍
Inu Games (@games_inu) 's Twitter Profile Photo

help! #ue5: when moving meshes with WPO they become all blurry and smeary. I think there was some parameter to fix it, but i cannot remember what it was. help me please :)

Devon Penney (@dmpvfx) 's Twitter Profile Photo

#UnrealEngine 5.2 has Sequencer based caching for #Niagara simulations, including fluids! It is very easy to setup, and lets you do cool things like scrub a simulation in real time. For more, check out this short tutorial video: dev.epicgames.com/community/lear…

Ryan Schmidt (@rms80) 's Twitter Profile Photo

In #UE5.2 we have added Skin/Bone Weight support to UDynamicMesh, and a small library of GeometryScript functions for Skin/Bone Weight manipulation. For example this is a simple debug Actor that visualizes the weights for a selected bone index as vertex colors.

Ryan Schmidt (@rms80) 's Twitter Profile Photo

Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.

Another super useful addition to Geometry Scripting in #UE.2 are the new Mesh Surface Sampling functions. These compute packed sphere locations on a mesh surface, with a guarantee that that none of the spheres intersect. Great for scattering shapes on another surface.
Driftwood (@stoked_sloth) 's Twitter Profile Photo

Today’s the day! Driftwood, our indie game about Eddy the adrenaline-addicted sloth, has launched into Early Access! Thank you for all the love and continued support. 🦥🛹 We're just two guys who wanted to make our dream game -- we've made it! store.steampowered.com/app/2223700

CRITICAL RABBIT (@critrabbit) 's Twitter Profile Photo

✨LAUNCH DAY ALERT ✨ Fall of Porcupine is OUT NOW on Steam, GOG, Epic Games and on consoles Nintendo Switch, PS4/PS5 and Xbox 🍂 Thank you so much for your support! We hope you will enjoy the game 🧡 #fallofporcupine #indiedev #cozygame #criticalrabbit #indiegame

✨LAUNCH DAY ALERT ✨
Fall of Porcupine is OUT NOW on Steam, GOG, Epic Games and on consoles Nintendo Switch, PS4/PS5 and Xbox 🍂 Thank you so much for your support!
We hope you will enjoy the game 🧡
#fallofporcupine #indiedev #cozygame #criticalrabbit #indiegame
Ben@Pixel Maniacs (@blochmann) 's Twitter Profile Photo

We are thrilled to announce that ChromaGun 2 has just been approved for a grant of 292,575 € from the Federal Ministry for Economic Affairs and Climate Action! 😍 Thanks for the support DLR, BMWK, government employees, and game_eV! #gamedev #gamesförderung

We are thrilled to announce that ChromaGun 2 has just been approved for a grant of 292,575 € from the Federal Ministry for Economic Affairs and Climate Action! 😍
Thanks for the support DLR, BMWK, government employees, and <a href="/game_verband/">game_eV</a>!

#gamedev #gamesförderung
Well Done Games 🌳 Wishlist IndusTree on Steam! (@gameswelldone) 's Twitter Profile Photo

Creating economies for games is hard. That's why our systems designer DerELMO decided to model the economy of our game IndusTree in Machinations, a tool to visualize resource flows in games. Read more here: 🔖 well-done-games.com/blog/how-we-us… #gamedev #gamedesign #gamestudies

Spaceflower (@spaceflowerde) 's Twitter Profile Photo

Recently, we added an outline shader to the game🔳 It all happens in the Post Processing, and now we can highlight EVERYTHING in Let Them Trade - Wishlist now! 🏰 #games #boargames #UE5 #gamedev #indiedev

Dylan Meville (@dmeville) 's Twitter Profile Photo

Waterfall breakdown time! Been working on this waterfall material for the last few days, I want to share a few neat things and gotchas I found when working on it. It's not very complex of an effect, really just a few panning textures! 🧵1/n

El Alaoui Marien (@marien_techlab) 's Twitter Profile Photo

I'm pleased to share with you my latest tutorial explaining how I implemented the Tire Deformation in Electric Dreams, the GDC demo of Epic Games : dev.epicgames.com/community/lear… #UE5 #Chaos #Niagara #Nanite #Shader #ElectricDreams #GDC2023