Corentin.H (@milozvfx) 's Twitter Profile
Corentin.H

@milozvfx

VFX Artist @Sloclap Pro contact: [email protected]

ID: 1052269978416832512

linkhttps://www.artstation.com/milozfx calendar_today16-10-2018 18:48:07

494 Tweet

544 Followers

395 Following

Majo (@xla41) 's Twitter Profile Photo

Hi I’m continuing my experimentation with Laura Lico's animation techniques (animation sherpa). I had a lot of fun creating these small cycles. I hope you like them! BTW, I’m still looking for work in gameplay animation, either as a lead or even as a consultant.

TUATARA (@tuatara_games) 's Twitter Profile Photo

You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom meshes just as well as with particle system sprites. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5

Bertram Raahauge Jensen (@mrb_jensen) 's Twitter Profile Photo

Some ink inspired explosion VFX. See link for better quality. 🙂artstation.com/artwork/YB5NbP #madewithunity #VFX #RealtimeVFX #unity3d

TUATARA (@tuatara_games) 's Twitter Profile Photo

Using this Quantize shader will help limit the number of discrete values from a full 0-1 range. Extremely useful when it comes to achieving a toon effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5

VFX_Haku (@vfx_haku) 's Twitter Profile Photo

■衝撃波テクスチャの簡単な作り方 1. 角度のもとになるグロー 2. 1をもとにVector Map 3. Tile Samplerで段階的に形状作成(下側→全体を大雑把に→全体を細かく) 4. 1でSlope Blur、拡大 重要なパラメーター(Tile Sampler) ・Vector Map Multiplier ・Mask Map Threshold #SubstanceDesigner #VFX

Majo (@xla41) 's Twitter Profile Photo

Here is the final result of the animation I showed you recently, created exclusively on Twitch! 🎥 twitch.tv/la41 It was so much fun to practice animation Sherpa techniques from Laura Lico! I'm starting to get the hang of this workflow. Thank you so much! 🙏✨ #animation

sloclap (@sloclap) 's Twitter Profile Photo

Non stop online action. Deep team tactics. Competitive game modes. Football like you've never played before. Rematch kicks off in Summer 2025. #TheGameAwards The Game Awards

Aka (@akashenen) 's Twitter Profile Photo

I hope you are enjoying Path of Exile 2! I'm gonna start posting some of the player skill VFX I made, starting with Fire Spells. Artstation link in the comments. #PathofExile2 #realtimeVFX

K-R_VFX (@levram9516) 's Twitter Profile Photo

■Opticalflare VFX🧙‍♂️ 勉強の息抜きで作成してみました NOVAシェーダー使用してます 高解像度版→youtu.be/TcymD7q5CBM #VFX #NOVAシェーダー #Unity #Effect

Thomas Corvée (@mascofx) 's Twitter Profile Photo

Hey! I'm happy to share my latest participation in a RealtimeVFX Monthly Challenge✨Hope you like it! More info and better quality here: artstation.com/?sort_by=commu… #VFX #VFXFriday #Lootbox #GenshinImpact #LoL #UE5 #Realtime #GameArt

IGN (@ign) 's Twitter Profile Photo

Introducing Edge of Memories, a new JRPG that's being worked on by decorated team, including veterans of Chrono Trigger, NieR, Xenoblade Chronicles, and Final Fantasy XV. First trailer and details: bit.ly/4bwUKgV

Introducing Edge of Memories, a new JRPG that's being worked on by decorated team, including veterans of Chrono Trigger, NieR, Xenoblade Chronicles, and Final Fantasy XV.

First trailer and details: bit.ly/4bwUKgV
Cerva (@cerva_saiki) 's Twitter Profile Photo

おはようございます。今週も進捗ではない実験メモ SphereMaskにいれるCoordをAbsさせて変化させた時の挙動 何に使えるのかよくわからないけど、とりあえず意外な動きだったので備忘録として

Alien 👽 Max | 🇺🇦 game developer (@delaigrodela) 's Twitter Profile Photo

I really like playing with materials in Unreal Engine. It's like a break from creating gameplay. You probably know that my Sci-Fi game will have a variety of energy. I like VectorToRadialValue node, so, here's another prototype #UnrealEngine #UE5 #tips #gamedev

Alien 👽 Max | 🇺🇦 game developer (@delaigrodela) 's Twitter Profile Photo

Thursday game dev, a moment of learning, because not everything has to be funny. Unreal Engine material, 4 nodes = 100500 variations (just kidding): Dot -> Sine -> * -> Frac #UnrealEngine #UE5 #gamedev #uetips

TUATARA (@tuatara_games) 's Twitter Profile Photo

Fine-tune your shapes and blends between states using this simple method by reflecting a gradient around an arbitrary point, you gain precise control over transitions and form. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5