Mike Alger (@mikealgerxr) 's Twitter Profile
Mike Alger

@mikealgerxr

Multidisciplinary designer with expertise in spatial computing and digital eyewear, currently working at Apple. I used to tweet but then I got followers.

ID: 117184668

linkhttp://mikealger.com calendar_today24-02-2010 20:22:48

537 Tweet

3,3K Followers

140 Following

Mike Alger (@mikealgerxr) 's Twitter Profile Photo

Florence is great storytelling using basic mobile UX. It’s a 1 hour story with headphones and costs $3. itunes.apple.com/us/app/florenc…

Mike Alger (@mikealgerxr) 's Twitter Profile Photo

I’ll be at Oculus Connect, so if you see me say "hi" and invite me to any parties you’re going to! Related: One of the reasons I use an avatar of myself in VR is so people can maintain continuity for memories outside of headsets, too.

I’ll be at Oculus Connect, so if you see me say "hi" and invite me to any parties you’re going to! 

Related: One of the reasons I use an avatar of myself in VR is so people can maintain continuity for memories outside of headsets, too.
Mike Alger (@mikealgerxr) 's Twitter Profile Photo

Congrats to Microsoft’s Maquette team for launching on Steam! Lots of nice attention to subtle details in the interface. A useful tool for immersive designers, and free! store.steampowered.com/app/967490/Mic…

Mike Alger (@mikealgerxr) 's Twitter Profile Photo

Just saw that “see-through mode” is out. Last summer, I made this example of a volumetric video training app with the Mirage Solo and some of 4DVIEWS samples. I was imagining a useful way to learn skills from experts (in the spirit of Bob Ross, Richard Simmons, Julia Child...)

Freya Holmér (@freyaholmer) 's Twitter Profile Photo

The Continuity of Splines is now on YouTube!! it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤ ❱ youtu.be/jvPPXbo87ds