Julian (@miinoyonyt) 's Twitter Profile
Julian

@miinoyonyt

🪐Working on @MuttnikGames

ID: 2768610576

linkhttps://www.youtube.com/channel/UCCzox_7jvp5VIJKrrvohoCg calendar_today26-08-2014 00:57:05

2,2K Tweet

65 Followers

1,1K Following

Brandon J Laatsch (@brandonjla) 's Twitter Profile Photo

In Boneworks, the physics rig represented the player with 6 rigidbodies. By Bonelab, arms and a chest were added bringing the count to 11. And now for Marrow 2, the spine has been completed, legs have been added and the ball has been removed. An 18 body physics player.

In Boneworks, the physics rig represented the player with 6 rigidbodies. By Bonelab, arms and a chest were added bringing the count to 11. And now for Marrow 2, the spine has been completed, legs have been added and the ball has been removed. An 18 body physics player.
Speclizer (@speclizer_) 's Twitter Profile Photo

Our first test of our multiplayer mod for The Last of Us 2 on PC, very broken and not a lot has been implemented yet. #TheLastofUsPartII #Factions

Dillon Rogers (@tafferking451) 's Twitter Profile Photo

Always thankful for Jasper Flick's tutorials, which are interactive text in an industry that is now mainly video tutorials. I like taking my time at each step, so I've always found this format appealing. He does tutorials for both Unity and now Godot! catlikecoding.com

Always thankful for <a href="/catlikecoding/">Jasper Flick</a>'s tutorials, which are interactive text in an industry that is now mainly video tutorials. I like taking my time at each step, so I've always found this format appealing.

He does tutorials for both Unity and now Godot!

catlikecoding.com
Crimson (@thecrimsondev) 's Twitter Profile Photo

More progress on the game- gameplay loop and got started on the passenger/monster NPC behaviors + more visual work #gamedev | #indiedev | #unrealengine

Sam Pavlovic (@samzanemesis) 's Twitter Profile Photo

did a thing to reject useless probes from interpolation on top of relocation no lights on scene, just skybox inference, we might've actually hit the jackpot bros

did a thing to reject useless probes from interpolation on top of relocation
no lights on scene, just skybox inference, we might've actually hit the jackpot bros
Crimson (@thecrimsondev) 's Twitter Profile Photo

Progress on different repair tasks for the train, there's also the valve/steam leak that got added in- slowly but surely making progress on the game as a whole #gamedev | #indiedev | #unrealengine

GoldAthena (@gold_athena_) 's Twitter Profile Photo

I've recreated the original Halo 2 credits in-engine for Halo 2: REBALANCE!! MCC Halo 2 doesn't show the original credits by default, instead just skipping to the post-credits scene. So I took it upon myself to give everyone who contributed the recognition they deserve! Not

Code Monkey (@unitycodemonkey) 's Twitter Profile Photo

My #1 recurring tip to all Unity devs: Make many SMALL games, not one big "dream" game. Every finished project teaches you: - Scope management - Realistic estimates - Real player feedback - What genres actually sell! If you spend 5 years working on a single game, you

My #1 recurring tip to all Unity devs: Make many SMALL games, not one big "dream" game.  
Every finished project teaches you:  
- Scope management  
- Realistic estimates  
- Real player feedback  
- What genres actually sell! 
 
If you spend 5 years working on a single game, you
cohaereo (@lucas_cohaereo) 's Twitter Profile Photo

Apparently Bungie has the power to just cross-fade objects and global sky/atmosphere parameters based on what part of the map you're in I keep learning new things about this engine on a daily basis 🙃