Mercuna AI Navigation (@mercunadev) 's Twitter Profile
Mercuna AI Navigation

@mercunadev

Creators of the AI Navigation middleware for Games. Mercuna 3D for flying and underwater AI. Mercuna Ground for characters, vehicle and animal AI.

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linkhttp://www.mercuna.com calendar_today10-09-2016 14:43:00

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Last talk of the day at the #GDC #AISummit was about a game that aims to make the experience of training neutral network a core part of the gameplay. It sounds like a fun way to learn about neural network training! That’s Little Learning Machines if you want to give it a go.

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First up at the #GDC #AISummit this morning, utility systems. A clear explanation of how scoring decisions works and common pitfalls. While decision making isn’t something we normally tackle at Mercuna, this is similar to how we decide on steering options with our context

Ben Sunshine-Hill (@sneftel) 's Twitter Profile Photo

Mercuna AI Navigation I think people are too eager to stuff AI-related data into nav structures. There’s a few areas where that fits, but I think it’s often just because it’s the structure that particular dev is familiar with and controls.

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Hidden Door presented some impressive results from using a mix of generative techniques, breaking down the task of generating a playable story and then applying appropriate techniques to each part. Both LLMs and Postgres databases can co-exist! #AISummit #GDC2024

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The LLMs are back again at the #AISummit - by adding a per agent memory store, believable agents can be made, and in this case play Werewolf. The results are interesting, but human interaction didn’t work quite as well as it first appeared to - allowing agents to more often be

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Will Chambers has been extending hierarchical goal planners to handle actions that execute in parallel and over time. I now want to give Ara a go to watch the different AI leaders play! #GDC #AISummit

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Cool to see interesting modes of locomotion in Rise of Hydra. #StateOfUnreal Mercuna can automatically add jump links, allowing NPCs to navigate between rooftops without scripting.

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Great to see Dune Awakening showcased in #StateOfUnreal! At Mercuna we’ve been working with Funcom on the navigation challenges for this game for years now. It’s an awesome IP to be working with!

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We are seeking an experienced Unreal Engine/Gameplay Programmer to support our customers using Mercuna in their games and to improve our Unreal integration. If you are passionate about advancing AI navigation software and working with AAA game studios, we want to hear from you!