Mega Man: The Robot Museum (@megamuseum) 's Twitter Profile
Mega Man: The Robot Museum

@megamuseum

A fan tribute project for our love of Mega Man to make a virtual Mega Man Robot Museum that may or may not ever be completed.
For everlasting peace!

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calendar_today13-03-2024 04:54:59

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Progress Snapshot 2022/03: Textured all the Rush forms, Eddie, Beat, Tango, and all the transport items. I had a difficult time reconciling on how to keep Rush's head its normal size when in Rush Marine mode so I just scaled up everything so it wouldn't look too weird.

Progress Snapshot 2022/03: Textured all the Rush forms, Eddie, Beat, Tango, and all the transport items. I had a difficult time reconciling on how to keep Rush's head its normal size when in Rush Marine mode so I just scaled up everything so it wouldn't look too weird.
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Found a punch of old photos of old versions of my models. Pretty sure I'm better at proportions and facial volume now. From around 2016

Found a punch of old photos of old versions of my models. Pretty sure I'm better at proportions and facial volume now. From around 2016
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Progress Snapshot 2022/05: I retextured the Mega Man 1-2 bosses, and also contributed a Tango render to an art collab. Years prior, I had a lot of secondary details on them such as the lines on Mega Man's body in 11 or Smash, but I then chose to forgo those details.

Progress Snapshot 2022/05: I retextured the Mega Man 1-2 bosses, and also contributed a Tango render to an art collab. Years prior, I had a lot of secondary details on them such as the lines on Mega Man's body in 11 or Smash, but I then chose to forgo those details.
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Progress Snapshot 2022/06: Did some environment modeling work and textured the 3 robot masters and some of 4. However, I myself will no longer be doing any environmental modeling for this museum project.

Progress Snapshot 2022/06: Did some environment modeling work and textured the 3 robot masters and some of 4. However, I myself will no longer be doing any environmental modeling for this museum project.
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Progress Snapshot 2022/07: Finished texturing the 4s and 5s. When I finished making Dust Man and Crystal Man, I wondered how Yusuke Murata would feel if he saw the designs he did in his youth in 3d, I kind of wanted to make 3d prints of them for him. Maybe someday he'll notice!

Progress Snapshot 2022/07: Finished texturing the 4s and 5s. When I finished making Dust Man and Crystal Man, I wondered how Yusuke Murata would feel if he saw the designs he did in his youth in 3d, I kind of wanted to make 3d prints of them for him. Maybe someday he'll notice!
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Progress Snapshot 2022/10: Textured the rest of the 6s and the Killers + Quint. I hope people see the massive amount of years of work involved just to create these models throughout the years by showing month to month progress snapshots!

Progress Snapshot 2022/10: Textured the rest of the 6s and the Killers + Quint. I hope people see the massive amount of years of work involved just to create these models throughout the years by showing month to month progress snapshots!
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progress Snapshot 2022/11: Textures the Genesis Unit and Sunstar and the Stardroids. Similar to my Mega Man 6 models, I changed the skin tone of the Stardroids based on their proximity to the sun, where the closer or farther they are to the sun, the darker and lighter the skin.

progress Snapshot 2022/11: Textures the Genesis Unit and Sunstar and the Stardroids. Similar to my Mega Man 6 models, I changed the skin tone of the Stardroids based on their proximity to the sun, where the closer or farther they are to the sun, the darker and lighter the skin.
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Progress Snapshot 2023/12: Textured the Stardroids, and all the museum staff which are based off of cut enemies. I gave them internal names based off of music terms although the name wasn't necessarily something that would've been revealed or used in-game.

Progress Snapshot 2023/12: Textured the Stardroids, and all the museum staff which are based off of cut enemies. I gave them internal names based off of music terms although the name wasn't necessarily something that would've been revealed or used in-game.
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I textured the last Mega Man model I ever intended on modeling, the unused purple Bunby from Mega Man 10. After that I started skinning and rigging. The rigs in here are from an early version of my rig which improved significantly now and the coding is badly written but it works.

I textured the last Mega Man model I ever intended on modeling, the unused purple Bunby from Mega Man 10. After that I started skinning and rigging. The rigs in here are from an early version of my rig which improved significantly now and the coding is badly written but it works.
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Progress Snapshot 2023/11: I started rigging a bunch of robot masters. I was let go from PlayStation Visual Arts the month prior so it was time to learn more about rigging and skinning. These were my first rigs that I would improve consecutively over the coming months.

Progress Snapshot 2023/11: I started rigging a bunch of robot masters. I was let go from PlayStation Visual Arts the month prior so it was time to learn more about rigging and skinning. These were my first rigs that I would improve consecutively over the coming months.
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Progress Snapshot 2023/12: Rigged a bunch more robot masters. A lot of robot master specific rig parts like Tomahawk's Indian headdress and Knight's retractable ball and chain, but the biggest pain in the butt was rigging Flame Man's hose which had two anchor points.

Progress Snapshot 2023/12: Rigged a bunch more robot masters. A lot of robot master specific rig parts like Tomahawk's Indian headdress and Knight's retractable ball and chain, but the biggest pain in the butt was rigging Flame Man's hose which had two anchor points.
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Progress Snapshot 2024/1: I tried to add an improvement to the rig with ever consecutive rig I made. For example, I'd add soft IK, squash and stretch, or better limb scaling options. In a way, it's like you're building robots, always try to improve on the next iteration.

Progress Snapshot 2024/1: I tried to add an improvement to the rig with ever consecutive rig I made. For example, I'd add soft IK, squash and stretch, or better limb scaling options. In a way, it's like you're building robots, always try to improve on the next iteration.