Ryan Sweeney (@mechanizedmagik) 's Twitter Profile
Ryan Sweeney

@mechanizedmagik

3D Generalist/Illustrator looking for work.

instagram.com/mechanizedmagi…

ID: 540749911

linkhttps://www.artstation.com/mechanizedmagik calendar_today30-03-2012 11:43:16

2,2K Tweet

174 Takipçi

732 Takip Edilen

Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Finished this yesterday. Seems my post went missing. Mixture of hand painted and PBR. Hope you all like it! Based off a concept by Alexandre Coudau. #handpainted #ArtistOnX #ArtistOnTwitter #gameart #propmodel #UnrealEngine #stylized artstation.com/artwork/K3Ro2B

Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Posting some of the images from my Soul Blade model (based off concept by Alexandre Coadou) #gameart #stylized #propmodel #UnrealEngine #lowpoly #handpainted #ArtistOnX

Posting some of the images from my Soul Blade model (based off concept by Alexandre Coadou)

#gameart #stylized #propmodel #UnrealEngine #lowpoly #handpainted #ArtistOnX
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

More images from the Soul Blade project. Close up detail of the area around the eye and on the handle. #gameart #stylized #propmodel #UnrealEngine #lowpoly #handpainted #ArtistOnX

More images from the Soul Blade project. Close up detail of the area around the eye and on the handle.

#gameart #stylized #propmodel #UnrealEngine #lowpoly #handpainted #ArtistOnX
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Close up of the smoke. Used a double sided texture, then, because I couldn't get the opacity of the hand painted smoke to work, I used subtract to remove the normal PNG (what would be opacity in a different software) from opacity in unreal. #propmodel #gameart #stylized #unreal

Close up of the smoke. Used a double sided texture, then, because I couldn't get the opacity of the hand painted smoke to work, I used subtract to remove the normal PNG (what would be opacity in a different software) from opacity in unreal.

#propmodel #gameart #stylized #unreal
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

I couldn't get the opacity and the emissive to look right, so I tried this method, which worked. #stylizedprop #handpainted #lowpoly #gameart #ArtistOnTwitter #ArtistOnX

I couldn't get the opacity and the emissive to look right, so I tried this method, which worked. 

#stylizedprop #handpainted #lowpoly #gameart #ArtistOnTwitter #ArtistOnX
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Here's a better look at the wireframe and the texture from Substance Painter. I wanted the model to look handpainted, with the light and shadows painted in, but I wanted to have some elements of PBR as a hybrid. #stylized #handpainted #gameart #gamereadyasset #lowpoly #Unreal

Here's a better look at the wireframe and the texture from Substance Painter. I wanted the model to look handpainted, with the light and shadows painted in, but I wanted to have some elements of PBR as a hybrid.

#stylized #handpainted #gameart #gamereadyasset #lowpoly #Unreal
Daphne Fiato 🍉 - LFW! (@invaderroxas) 's Twitter Profile Photo

I’ve worked with Fred recently and will happily vouch for his amazing work & attention to detail! He’d be a great addition to any team

Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Haven't posted in probably years at this point, so here's some shots. Redoing a project. Hope it brings me a job next year. I'm bad about taking progress shots. #UnrealEngine #gameart #zbrush #artistsontwitter #NoAI

Haven't posted in probably years at this point, so here's some shots. Redoing a project. Hope it brings me a job next year.

I'm bad about taking progress shots.

#UnrealEngine #gameart #zbrush #artistsontwitter #NoAI
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Doing a study. Trying to get as close as possible. Saw this mailbox over the summer and liked the mix of simplicity and complexity between the mailboxes, the wood, and the worn metal and plastic. #maya #gameart #3D #realtime #realistic #3dmodeling

Doing a study. Trying to get as close as possible.
Saw this mailbox over the summer and liked the mix of simplicity and complexity between the mailboxes, the wood, and the worn metal and plastic.

#maya #gameart #3D #realtime #realistic #3dmodeling
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Also started this. I really need to make stuff. Really need to work on getting a job. This is based on a concept by Gareth Davies #gameart #3Dmodeling #3Dartist #stylized #3dart

Also started this.

I really need to make stuff. Really need to work on getting a job.

This is based on a concept by <a href="/Spudonkey/">Gareth Davies</a>

#gameart #3Dmodeling #3Dartist #stylized #3dart
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

Trying to work on too much at once. Reeeeaaaaaallllllyyyyy behind on getting stuff done. And this doesn't include the physical stuff I have to fix, build, devise, conmstruct, and assemble... Lots to do. #tired #gameart #3D #3dart #3Dartist #NoAI #Working #Grind

Trying to work on too much at once.

Reeeeaaaaaallllllyyyyy behind on getting stuff done.

And this doesn't include the physical stuff I have to fix, build, devise, conmstruct, and assemble...

Lots to do.

#tired #gameart #3D #3dart #3Dartist #NoAI #Working #Grind
Ryan Sweeney (@mechanizedmagik) 's Twitter Profile Photo

I think I finally understand how to finish this (soft of). Though I still want to animated the helmet and the padding that is around the wearer's face when the helmet opens. #zbrush #hardsurface #sculpting #highpoly #gameart #decimate

I think I finally understand how to finish this (soft of). Though I still want to animated the helmet and the padding that is around the wearer's face when the helmet opens.

#zbrush #hardsurface #sculpting #highpoly #gameart #decimate