Maximilian Domsky (@maxdomsky) 's Twitter Profile
Maximilian Domsky

@maxdomsky

Tech Artist @ weltenbauer. SE | working on games

ID: 1265912253582319617

linkhttp://linktr.ee/maxdomsky calendar_today28-05-2020 07:46:31

257 Tweet

59 Followers

122 Following

Asher Zhu (@vuthric) 's Twitter Profile Photo

#UE5 Tip of the day: while in-game, console command 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦 [𝘯𝘢𝘮𝘦] can be used to switch view mode on the fly very useful when you want to visualize stuff while actually playing the game (e.g. collision), or take a quick eye-candy break with 𝘷𝘪𝘦𝘸𝘮𝘰𝘥𝘦

BeyondExtent (@beyondextent) 's Twitter Profile Photo

Just in case you missed it, check out our Creating Modular Kits for Game Environments workshop with Jon Arellano👀👀 youtu.be/RKUPgY1fx1k #gamedev #gameart #tips #BeyondExtent

Just in case you missed it, check out our Creating Modular Kits for Game Environments workshop with Jon Arellano👀👀

youtu.be/RKUPgY1fx1k

#gamedev #gameart #tips #BeyondExtent
The DiNusty Empire (@dinustyempire) 's Twitter Profile Photo

This year we are celebrating October with the Cardboard Boxtober challenge! This challenge is to brush off your modeling skills and be creative! We have a daily modelling challenge or diorama challenge Special thanks to material artist Ezequiel Delaney. buff.ly/4egiFl7

This year we are celebrating October with the Cardboard Boxtober challenge! This challenge is to brush off your modeling skills and be creative! We have a daily modelling challenge or diorama challenge 
Special thanks to material artist Ezequiel Delaney.

buff.ly/4egiFl7
𝑻𝒊𝒍𝒎𝒂𝒏𝒏 𝑴𝒊𝒍𝒅𝒆 (@tillederdon) 's Twitter Profile Photo

You guys know I love pretty pixels as much as the next guy and of course all the new and fancy sparkles shown by Epic are super amazing and exciting...but just recently I was reminded of something I feel like most of us forget about quite often: we are not only devs, but also...

Cartel Del (@thecarteldel) 's Twitter Profile Photo

This is a GOOD ass question. How does a Fighting Game Stage cost this $350k? Here's how: A team of 8 people (3d artist, concept artist, designer, lighting artist, VFX artist, coders, technical rigger, animator) earning $60k+ per year, working full-time for 4 months, labor costs

Henning Sanden (@henningsanden) 's Twitter Profile Photo

I often get asked to review portfolios where the artist has already finished uni or spent years learning 3D and their work is still nowhere near good enough to land a job. What's a good way to deal with this?

TUATARA (@tuatara_games) 's Twitter Profile Photo

You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom meshes just as well as with particle system sprites. #realtimeVFX #UnrealEngine #gamedev #VFX #UE5

Europa 🦋 Out Now! (@europagame) 's Twitter Profile Photo

7 years ago, I started making my dream game while balancing a AAA dev job. Today, it's finally out on Steam and Switch. Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖

Liam Tart (@liamtart) 's Twitter Profile Photo

How do you think they did this translucent plastic sheeting in Silent Hill 2? You can see what's behind it, right? You can see the blue wooden trim? Nope! It's fake. The wall behind is painted into the base color at a lower opacity, to simulate translucent plastic sheeting.

How do you think they did this translucent plastic sheeting in Silent Hill 2? You can see what's behind it, right? You can see the blue wooden trim?

Nope! It's fake. The wall behind is painted into the base color at a lower opacity, to simulate translucent plastic sheeting.
DevteamLife ➡️ KICKSTARTER LIVE! (@devteaml) 's Twitter Profile Photo

Yo one day I'll talk about how Artstation destroyed the purpose of what a concept-art portfolio for videogames should be: overpaints on blockouts, metrics friendly, gameplay problem solving, instead of polished rendered keyshots.

JetBrains Rider (@jetbrainsrider) 's Twitter Profile Photo

Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development. Download and start today 👉 jb.gg/rd-free Spread the word! #dotnet #gamedev

Contribute to open source, learn through self-education or courses, record educational podcasts, or grow your pet project easily with a FREE Rider subscription for non-commercial development.
Download and start today 👉
jb.gg/rd-free 
Spread the word! #dotnet #gamedev
Obbe Vermeij (@obbevermeij) 's Twitter Profile Photo

20 years ago we released Grand Theft Auto - San Andreas. The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes. (Gta 1 and 2 also had three cities on separate maps) Memory was very tight on the ps2 and

20 years ago we released Grand Theft Auto - San Andreas.

The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)

Memory was very tight on the ps2 and
Nodevember (@nodevember) 's Twitter Profile Photo

This #Nodevember as usual we are trying something new! Get ready for... Nodevember: Fantasy edition 🐉 We are excited to see and share all your amazing procedural art 🔮 Check out nodevember.io for more info. #Nodevember2024

This #Nodevember as usual we are trying something new! Get ready for...

Nodevember: Fantasy edition 🐉

We are excited to see and share all your amazing procedural art 🔮

Check out nodevember.io for more info.

#Nodevember2024
WorldofLevelDesign (@gameleveldesign) 's Twitter Profile Photo

In UE5, whenever you use Custom Rotator to rotate your texture, the Normal Map will look odd (inverted). You need to apply a fix to this. Here is the setup. Last image is the FIX.

In UE5, whenever you use Custom Rotator to rotate your texture, the Normal Map will look odd (inverted).

You need to apply a fix to this. Here is the setup.

Last image is the FIX.