Matthijs Janssens (@matthijsjanssns) 's Twitter Profile
Matthijs Janssens

@matthijsjanssns

CEO @ Day III Digital (dayiii.com)
Previously - Lead Technical Artist working on Lego Horizon Adventures, Hogwarts Legacy, For Honor, ...
He/Him

ID: 1477157766

calendar_today02-06-2013 12:18:57

85 Tweet

106 Followers

576 Following

Massimo (@rainmaker1973) 's Twitter Profile Photo

In 2016, a study based on 28 Greenland sharks determined by radiocarbon dating of crystals within the lens of their eyes, that the oldest of the animals that they sampled had lived for 392±120 years and was consequently born between 1504 and 1744 [more: buff.ly/2JfG7AR]

In 2016, a study based on 28 Greenland sharks determined by radiocarbon dating of crystals within the lens of their eyes, that the oldest of the animals that they sampled had lived for 392±120 years and was consequently born between 1504 and 1744 

[more: buff.ly/2JfG7AR]
Xavier (Jack) (@kmkota0) 's Twitter Profile Photo

Alright! The foundation for my Three.js real-time hand tracking experiments is live! Try it out → rdtr01.xl.digital I added support for two hands, a minimal UI and many more small improvements.

rich_lord (@rich_lord) 's Twitter Profile Photo

Beautiful sound design on this piece of mine by - timmeijer.com 🔊👂 Houdini file available too (go richlord.com/getmyfiles)

Miettinen Jesse - Blenderesse (@jessemiettinen) 's Twitter Profile Photo

#geometrynodes simulation nodes. I put the file in my Gumroad blenderesse.gumroad.com Remember to use the simulation nodes branch of 3.5. I put the link in the description. Also put some simple setting to play around. Have a nice weekend. #b3d

Thomas Altenburger 🍕 (@mrhelmut) 's Twitter Profile Photo

What's the single most useful website to your daily job? Me, it's easings.net I'm using it so much, that I embedded it into our game editor.

What's the single most useful website to your daily job?

Me, it's easings.net

I'm using it so much, that I embedded it into our game editor.
Keijiro Takahashi (@_kzr) 's Twitter Profile Photo

I tried creating a proof-of-concept implementation of a ChatGPT-powered shader generator for Unity. github.com/keijiro/AIShad…

Slint (@slint_ui) 's Twitter Profile Photo

Our contributor Jan Janssen has a cool example that shows how Slint can run at boot time: He built it with Rust to create a UEFI executable that renders a boot-time UI with Slint. Here it's booting on a Dell laptop. Check out his PR: github.com/slint-ui/slint… #rustlang #uefi

Cairo (@cairogoodbrand) 's Twitter Profile Photo

I took a couple screenshots in #JediSurvivor and ran them through Reality Capture to get a little scan of one of the levels. My mind can understand the shapes and forms so much better when I can move around them freely in 3D space (and see them without textures)

Ben Golus⚠️⭕ (@bgolus) 's Twitter Profile Photo

An interesting Game Dev Fact for tech artists out there. Infamous: Second Son is perhaps best remembered for its incredible and varied particle effects. It only had one particle shader, with no variants. All transparent particles were rendered in a single draw.

An interesting Game Dev Fact for tech artists out there. Infamous: Second Son is perhaps best remembered for its incredible and varied particle effects.

It only had one particle shader, with no variants. All transparent particles were rendered in a single draw.
Tom Stochastic | Making Tiny Glade 🏰🌿 (@h3r2tic) 's Twitter Profile Photo

The #FutureGamesShow #TinyGlade trailer is now live, so you can check out our 🥔 Global Illumination in action! 🏓💡🏓 Also featuring: an astronomical model for the movement of the sun & the moon 🤓 and some custom shadow TAA 👀

Natalya Tatarchuk 🇺🇦 (@mirror2mask) 's Twitter Profile Photo

ACM SIGGRAPH 2024 has just finished and I miss it already! but the first #rtradvances content is here! Enjoy the presentation from Shun Cao from Tencent Games on "Seamless Rendering on Mobile: The Magic of Adaptive LOD Pipeline" tinyurl.com/advances2024te…

<a href="/siggraph/">ACM SIGGRAPH</a> 2024 has just finished and I miss it already! but the first #rtradvances content is here! 

Enjoy the presentation from Shun Cao from Tencent Games on "Seamless Rendering on Mobile: The Magic of Adaptive LOD Pipeline"
tinyurl.com/advances2024te…