Martin Cietwierkowski (@martin_things) 's Twitter Profile
Martin Cietwierkowski

@martin_things

Software developer, hobbyist gamedev, and tinkerer. Creator of RetroBlit, an immediate mode retro game framework.

ID: 522620429

linkhttp://badcastle.com calendar_today12-03-2012 22:03:41

228 Tweet

100 Followers

108 Following

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Been exploring the gamedev centric language #beeflang. C# as a systems-level language without GC, packaged with a custom IDE & excellent debugger. Also exploring pen & paper dungeon art style. Help me decide if this is worth taking further! badcastle.itch.io/sketchy-dungeo… #gamedev

Been exploring the gamedev centric language #beeflang. C# as a systems-level language without GC, packaged with a custom IDE & excellent debugger.

Also exploring pen & paper dungeon art style. Help me decide if this is worth taking further!

badcastle.itch.io/sketchy-dungeo…

#gamedev
Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Checkout exciting upcoming "blobber jrpg" (eye of beholder/wizardry/grimrock). I helped out a bit on this one, mostly on dungeon rendering. Very excited to see it progress to release! store.steampowered.com/app/1922960/La…

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

I've been following Space Pirate King for a couple years now, it finally released today. Congratulations to すずぬーと! Will there be an English release?:)

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Labyrinth of Zangetsu is released! I helped on this project a little bit, so happy to see it all come together. English release coming soon. store-jp.nintendo.com/list/software/…

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

A damn shame. Stadia was fantastic, it really blew me away. The network tech seemed to defy reason. With a good network connection it felt almost local, cleared several games on it, including Celeste, without a problem. Will be missed.

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

RetroBlit 3.3.0 is out! Mostly a housekeeping release. Cleaned up folder structure Created separate assembly for RetroBlit Cleaned up TMX layer binary file generation Bug fixes for fonts, and nine-slices badcastle.itch.io/retroblit #gamedev #retroblit

RetroBlit 3.3.0 is out! Mostly a housekeeping release.

Cleaned up folder structure
Created separate assembly for RetroBlit
Cleaned up TMX layer binary file generation
Bug fixes for fonts, and nine-slices

badcastle.itch.io/retroblit

#gamedev #retroblit
Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Twitter panic is probably premature. But having said that, Mastodon does appear to work well from my experience and I recommend giving it an honest try. You can find me at: mastodon.gamedev.place/@dafu

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Check out this little game I made, Skull Sweeper badcastle.itch.io/skull-sweeper An experimental Minesweeper + Roguelike mashup. Originally this was binary download only, but I ported it to #retroblit this weekend, and now it's playable in-browser!

Oryx Design Lab (@oryxdesignlab) 's Twitter Profile Photo

Psst. Every single asset pack is now $5.00 - I’ll probably make an ad or something but for those paying attention ✌️ oryxdesignlab.com

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

RetroBlit 3.4.0 is out! • Improved float FastString formatting • Added key repeat feature to KeyPressed, ButtonPressed, AnyKeyPressed • Numerous bug fixes badcastle.itch.io/retroblit #gamedev #retroblit

George Broussard🕹️ (@georgebsocial) 's Twitter Profile Photo

Just finished this fun little Sokobon clone game. badcastle.itch.io/piotr-pushowski What's notable about it is that it was developed and shipped on Jonathan Blow's language, Jai, that he's developing. #gamedesign #gamedev

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

Check out my new sokoban-clone game. This game is made using the upcoming Jai (working title) programming language by Jonathan Blow. Notably Jon has mentioned that this is the first published game in Jai! badcastle.itch.io/piotr-pushowski #gamedev #indiedev

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

I've been asked by some folk to release the source code for "Piotr Pushowski and the Crates" for the benefit of the growing Jai developer community. Here it is: github.com/daafu/sokoban #gamedev

Jonathan Blow (@jonathan_blow) 's Twitter Profile Photo

The source code to Piotr Pushowski has been posted, for those who are interested... (I haven't looked at it, do not condone or condemn, etc!) github.com/daafu/sokoban

Kamila Mlynarczyk (@woodedwoods) 's Twitter Profile Photo

June 20! After 5 long years in the making, my book is available in bookstores! I wanted to thank everyone who ordered my book and supported the Kickstarter and were also sweet enough to also post pictures and share my book when it arrived in their homes. I'm beyond honored ❤️

June 20! After 5 long years in the making, my book is available in bookstores! I wanted to thank everyone who ordered my book and supported the Kickstarter and were also sweet enough to also post pictures and share my book when it arrived in their homes. I'm beyond honored ❤️
Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

I ported my sokoban game "Piotr Pushowski and the Crates" from Jai to C++, and created a playable WebGL/WASM build using emscripten. Try it out at badcastle.itch.io/piotr-pushowski! #gamedev #indiegame #itchio

Martin Cietwierkowski (@martin_things) 's Twitter Profile Photo

I've been making exclusively pixel games for a little while, but secretly I love a simple flat shaded vector art style. I'm not much of an artist though, I'm practicing now in Affinity Designer (so good). This art style inspired by Kingdom Rush & work by Steven Colling #gamedev

I've been making exclusively pixel games for a little while, but secretly I love a simple flat shaded vector art style. I'm not much of an artist though, I'm practicing now in Affinity Designer (so good). This art style inspired by Kingdom Rush &amp; work by <a href="/StevenColling/">Steven Colling</a> 

#gamedev