luigi_dev (@luigidenora) 's Twitter Profile
luigi_dev

@luigidenora

Collaborator of : github.com/agargaro/three… 💪

ID: 728243360

linkhttps://github.com/luigidenora calendar_today31-07-2012 12:06:14

28 Tweet

41 Followers

425 Following

date-fns (@date_fns) 's Twitter Profile Photo

We're giving away date-fns stickers! ⭐ Retweet this tweet get into the list. 🤝 Follow us so we can DM you the link to the form. First come, first served, so hurry up!

We're giving away date-fns stickers!

⭐ Retweet this tweet get into the list.
🤝 Follow us so we can DM you the link to the form.

First come, first served, so hurry up!
Bruno Simon (@bruno_simon) 's Twitter Profile Photo

It’s time for a giveaway 🎉 RT this tweet for a chance to win a set of #threejsJourney stickers. 👉 threejs-journey.xyz The 10 winners will be drawn randomly tomorrow at 4pm (UTC +2)

It’s time for a giveaway 🎉

RT this tweet for a chance to win a set of #threejsJourney stickers.
👉 threejs-journey.xyz

The 10 winners will be drawn randomly tomorrow at 4pm (UTC +2)
luigi_dev (@luigidenora) 's Twitter Profile Photo

Hi this is my project for the November ThreejsJourney challange I used Threejs and three.ez. link: journey-challenge-005.vercel.app add your nickname on github to add your own personal Pikachu! Bruno Simon #threejs #threejsJourney #threeez

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

🚀 Exciting news! Introducing three.ez – a powerhouse for simplifying your three.js development! 🎉 Extend Object3D functionalities effortlessly, streamline rendering, and enjoy cleaner code. Give it a try 🔥 github.com/agargaro/three… #threejs

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

InstancedMesh2 is finally available 🎉 This includes frustum culling, sorting, fast raycasting, visibility, and simplified instance management. It uses a dynamic BVH. I'll post soon an open world example using this library. github.com/three-ez/insta… #threejs #webgl #bvh

InstancedMesh2 is finally available 🎉

This includes frustum culling, sorting, fast raycasting, visibility, and simplified instance management.

It uses a dynamic BVH.

I'll post soon an open world example using this library.

github.com/three-ez/insta…

#threejs #webgl #bvh
Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

I will soon publish a new library to handle generic dynamic BVH (for frustum culling and raycasting), already used by my 'three.ez/instanced-mesh' library!🥳 repo: github.com/agargaro/bvh.js instanced-mesh: github.com/three-ez/insta… #threejs #webgl #webgl

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

LOD will soon be added to InstancedMesh2 🥰 165 fps using 100,000 instances and it's really easy to use. I can't wait to share it with you! Library repository: github.com/three-ez/insta… #threejs #webgl

luigi_dev (@luigidenora) 's Twitter Profile Photo

🚀 Big performance boost incoming! 🧡 Andrea just showcased LOD support for InstancedMesh2 by Three EZ, 165 fps with 100k instances! This is a game-changer for anyone working with #threejs. 🔥 Check out the repo and start optimizing your projects! ⚡ #webgl #3DRendering #GameDev

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

1 million spheres + raycasting at 165 fps 🏁 InstancedMeshLOD implements LODs, frustum culling and fast raycasting using a BVH. This is executed every frame. demo (start can be a bit slow): instanced-mesh2-lod-demo.vercel.app library repo: github.com/agargaro/insta… #threejs #webgl

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

I am glad to introduce the new feature of InstancedMesh2: shadow LODs 🎉 Strange example, isn't it? 😇 I would love to get your feedback. #threejs #webgl repo: github.com/agargaro/insta… example: stackblitz.com/edit/three-ezi…

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

InstancedMesh2 now supports skeletal animation😄 In this video there are 20k instances! I need to improve the partial texture update now. if you like my work, please leave a⭐ Library repo: github.com/agargaro/insta… Demo (3k instances): …stanced-mesh-skinning-demo.vercel.app #threejs #webgl

luigi_dev (@luigidenora) 's Twitter Profile Photo

Building a game with Three.js + #threeez, and the loading screen is roasting players: “Upgrade your towers? Oh… too late!” What’s the best passive-aggressive loading message you’d add? Drop your spiciest ideas! #gamedev #threejs #game #threeez

Building a game with <a href="/threejs/">Three.js</a> + #threeez, and the loading screen is roasting players:

“Upgrade your towers? Oh… too late!”

What’s the best passive-aggressive loading message you’d add?

Drop your spiciest ideas!

#gamedev #threejs #game #threeez
luigi_dev (@luigidenora) 's Twitter Profile Photo

Some funny issues with tower and physics here: I don’t need enemies to destroy all!! Models from Kenney Engine: #threejs Try it: towers-six.vercel.app

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

I used my InstancedMesh2 library to create a simple smoke effect. It was easy using the API to set opacity/add/remove instances 🚀 I hope the code is clear and easy to read❤️ Demo: agargaro.github.io/instanced-mesh/ Code: github.com/agargaro/insta… #three #webgl thanks luigi_dev

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

Just added LODs to batched-mesh-extensions! This scene goes from 14 to 1 million triangles in a single draw call — LODs are generated on the fly with meshoptimizer 😁 Demo: glitch.com/edit/#!/three-… Github: github.com/agargaro/batch… #threejs #webgl #webgpu

Andrea Gargaro (@agargaro_dev) 's Twitter Profile Photo

Playing with my octahedral impostors library 🤓 There are still things to improve, should I continue? I created a demo with a terrain 3072 x 3072 and 200k trees. It should work on mobile too! Demo: octahedral-impostor.vercel.app Github ⭐️: github.com/agargaro/octah… #threejs #webgl