James Heslop (@krallopian) 's Twitter Profile
James Heslop

@krallopian

Passionate Gameplay Developer for BeamNG, fueled by an insatiable/unhealthy love for all things automotive.

ID: 30072501

calendar_today09-04-2009 21:31:03

272 Tweet

62 Followers

118 Following

Mirza Beig (@themirzabeig) 's Twitter Profile Photo

Great question! 🤔 How do you simulate *multiple* layers of glass/refraction in video games? In the last breakdown, I discussed how to create a glass shader in Unity URP. In essence, we were taking the render of the scene from the camera without any transparent objects. This is

Fan-Yun Sun (@sunfanyun) 's Twitter Profile Photo

Works like this deserve a lot more attention. In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate. Offset Geometric Contact just made it 300x faster. It computes vertex-specific displacement bounds to

James Heslop (@krallopian) 's Twitter Profile Photo

Can we just acknowledge that there hasn't been one update to BF6 since release? I can think of some other games that get an update every 6 hours after release, with guns and movement completely reworked on a near-weekly basis! "Congrats, Battlefield on a flawless release!" is an

James Heslop (@krallopian) 's Twitter Profile Photo

"I'm making great progress; coding is fun!" But when Cursor is down, I'm reminded of how reliant I am on AI to get anything done these days!!

"I'm making great progress; coding is fun!" But when <a href="/cursor_ai/">Cursor</a>  is down, I'm reminded of how reliant I am on AI to get anything done these days!!
James Heslop (@krallopian) 's Twitter Profile Photo

Game dev is messy, creative, chaotic, and beautiful. Seeing the reasoning, iteration, and passion behind decisions is one of my favourite kinds of content to consume! Huge shoutout to ARC Raiders for Episode 1 of this BTS series, I absolutely loved it. More of this, from

Panos Karabelas (@panoskarabelas1) 's Twitter Profile Photo

BeamNG.drive now has new shadow filtering: - Replaced Poisson disk sampling with Vogel sampling for shadows - Resulting in improved performance (+10%) and better shadow quality If you like my work I strongly advice you to pay attention to upcoming updates.

BeamNG.drive now has new shadow filtering:

- Replaced Poisson disk sampling with Vogel sampling for shadows
- Resulting in improved performance (+10%) and better shadow quality

If you like my work I strongly advice you to pay attention to upcoming updates.
ansimuz (@ansimuz) 's Twitter Profile Photo

Tried the camera trap feature from Phantom Camera and it instantly improved camera control and visibility. #gamedev #terrytales #godotengine

James Heslop (@krallopian) 's Twitter Profile Photo

youtu.be/0z68u33YJro The things the RLS team has brought to BeamNG the past year are nothing short of amazing! 2026 brings super exciting news, a growing team, and even cooler additions! If you haven't checked it out yet, it's time to do so! They've built the most wholesome