Ketul Majmudar 🎮 (@ketul1776) 's Twitter Profile
Ketul Majmudar 🎮

@ketul1776

Game designer @sanzarugames @meta |
Prev. designer on #GodOfWarRagnarok @SonySantaMonica |
@cmuetc 2019 grad | ketul1776.medium.com 🇮🇳🇺🇸

ID: 353059840

linkhttps://ketulmajmudar.com calendar_today11-08-2011 13:57:45

3,3K Tweet

2,2K Followers

1,1K Following

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at Santa Monica Studio – God of War Ragnarök

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Shout out to Mark Webster for the Large Crane Sluice Puzzle designs in the second half of the Svartalfheim Pitmine, and all their work on the Pitmine that helped shape where we landed.

Jon Hickenbottom (@jonmichael) 's Twitter Profile Photo

Shout out to Rajul R for the Sluice System Designs and the opportunity to collaborate on the Sluice Intro Puzzle and Sluice Puzzles throughout the Svartalfheim Pitmine & Applecore.

Mihir Sheth (@youtheremehere) 's Twitter Profile Photo

This arena also served as our testing ground for proving out increased mobility in combat! Grapples, drop downs, gap jumps, and all the fun in between. Not to mention some funky ragdoll collision! Having an arena that pushes many systems early is very helpful in development 👌🏽

Drew Welch 🤦‍♂️ (@drgrantsays) 's Twitter Profile Photo

In the spirit of #Blocktober, I'm posting images of the design sheet I worked on alongside the wonderful art it was turned into by Sam Delfanti and Timo Pihlajamaki. This comes from a portion of the finale of God of War: Ragnarok, which involved many, many people so there are

Ketul Majmudar 🎮 (@ketul1776) 's Twitter Profile Photo

“How to design an early boss fight? Wandering Wight boss in Black Myth: Wukong” by Ketul Majmudar. ketul1776.medium.com/how-to-design-… ketul1776.medium.com/how-to-design-…

“How to design an early boss fight? Wandering Wight boss in Black Myth: Wukong” by Ketul Majmudar.         ketul1776.medium.com/how-to-design-… ketul1776.medium.com/how-to-design-…
Ketul Majmudar 🎮 (@ketul1776) 's Twitter Profile Photo

An update on my anime combat system. Added combat juice elements like hitstops, freeze frames, camera shakes, etc to make hits pop better. youtube.com/watch?v=iDQqoj… #combatdesign #gamedesign #Games #gamedev #gamedevelopment

Ketul Majmudar 🎮 (@ketul1776) 's Twitter Profile Photo

Not sure how much of my #gamedev and #gamedesign community is still on here but I just added a new video to my Game design YouTube channel. Go check it out! youtu.be/14D9jPukzFY?si…