Kurtis Aikins (@kanimated) 's Twitter Profile
Kurtis Aikins

@kanimated

Hello World! I'm a profession Game Artist/Programmer.

ID: 243889783

calendar_today28-01-2011 01:22:07

300 Tweet

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Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Getting frustrated learning UE5, for a interesting reason. I don't know how best to apply my bonkers agentic workflow from Unity. UE5 just seems kind in my way. #AgenticAI #Unity #UE5

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

okay just straight documentation today. I've got all of the high live stuff in. Also have order of operation type thinking and all of it is linked in the agent_guidlines, so it knows when it should be referencing what, when working on any given part. I started out by defining

okay just straight documentation today. I've got all of the high live stuff in. Also have order of operation type thinking and all of it is linked in the agent_guidlines, so it knows when it should be referencing what, when working on any given part.
I started out by defining
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Okay so—I’ve been thinking about adding pump-track–style pumping. Realized I should probably make a super simple 2D test just to explore the rhythm / pacing / tempo first. Then it hit me… why not AI-gen the first frame of the scene, feed that into a video generator, and

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Whoops Pump Rhythm Test A small Unity prototype I built using AI agents + an MCP server as the primary way of working. Instead of starting with a big design doc, I used agents to: • scaffold systems • wire scenes automatically • iterate on mechanics quickly • keep

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Zuck isn't the savior the VR industry needs right now. We're looking to Bellevue for a New Hope. Help us, Obi-Gabe Kenobi. #VR #MetaQuest #ValveIndex #SteamVR #Gaming #IndieDev

Zuck isn't the savior the VR industry needs right now. We're looking to Bellevue for a New Hope.

Help us, Obi-Gabe Kenobi.

#VR #MetaQuest #ValveIndex #SteamVR #Gaming #IndieDev
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Banked Turn Testing After getting the pumping / whoops working, I used the same agentic setup (AI agents + MCP server) to prototype corners — another area that’s usually boring in downhill games. Instead of passive turns, corners became a small balance mini-game: • Speed

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

What does a big day of a Cursor Agentic dev look like? Genuinely asking. #MultiAgent #AIAgents #AutonomousAgents #AgenticWorkflow

What does a big day of a Cursor Agentic dev look like? Genuinely asking.

#MultiAgent
#AIAgents
#AutonomousAgents
#AgenticWorkflow
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Using Cursor + MCP-driven agents to build independent track systems that snap together on a master spline. Berms, rollers, jumps — all authored, iterated, and wired by agents. #AIinGames #AgenticAI #Unity3D

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Built this spline-generated track system in Unity using nothing but Cursor + an MCP server. Designing custom tools this way feels like a cheat code. Rapid iteration, systems-first thinking, and way less friction between ideas and implementation. Huge shoutout to Coplay for

Built this spline-generated track system in Unity using nothing but Cursor + an MCP server.

Designing custom tools this way feels like a cheat code. Rapid iteration, systems-first thinking, and way less friction between ideas and implementation.

Huge shoutout to <a href="/Coplay_dev/">Coplay</a> for
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Rewrote my jump logic, tuning, and visuals five times without hesitation. No sunk-cost stress. No “don’t touch it, it mostly works” energy. Agentic workflows + MCP server in Unity make iteration feel cheap — and that changes everything about how I design systems. #GameDev

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

I've come to the realization that these current LLM + agentic setups are not great at Vector math + chain of thought >< #AgenticAI #LLMs #AIDevelopment #AIEngineering #SystemsThinking #MachineLearning #DevThoughts

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

I want to start using this method of texturing, for my project. It's all drive by uv positioning logic, and a single world space overlay #Blender3D #EnvironmentArt #StylizedArt #3DArt #GameArt #DigitalArt

I want to start using this method of texturing, for my project. It's all drive by uv positioning logic, and a single world space overlay

#Blender3D #EnvironmentArt #StylizedArt #3DArt
#GameArt #DigitalArt
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Realizing I’m living in the future 😄 Today’s workflow: using Gemini to generate and refine core game concepts, multiple Cursor agents to build the codebase, and Blender in VR mode. This stuff still feels wild. #GameDev #IndieDev #AgenticAI #AIDev #Unity3D #Blender3D #VRDev

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Hey Cursor team — text-to-audio support would be HUGE 🙏 Being able to listen to code, docs, or diffs while working would seriously level up focus & accessibility. Even better: Speechify integration 👀 Let us listen to our code the same way we read it. #CursorIDE #DevTools

Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Wild but fun day building my own UI framework. Shell-based UI + flow system built on SOs & events. One switch to flip between 2D ↔ VR. Input-agnostic, fully decoupled—swap systems without touching UI. Came together way smoother than expected. Nice not fighting the AI over

Wild but fun day building my own UI framework.

Shell-based UI + flow system built on SOs &amp; events. One switch to flip between 2D ↔ VR. Input-agnostic, fully decoupled—swap systems without touching UI.

Came together way smoother than expected. Nice not fighting the AI over
Kurtis Aikins (@kanimated) 's Twitter Profile Photo

Built an aquarium game prototype in ~2.5 days using agentic AI (Cursor + MCP). 🧩 Generative tiles + edge matching + scoring 🐟 Boids fish spawning from tiles 🦈 Predators spawning from fish Fully emergent ecosystem — all coded via agent loops. This workflow is wild. #AgenticDev