Kai (@kailaifeng1) 's Twitter Profile
Kai

@kailaifeng1

level designer likes action-adventure, stealth, shooting, RPG

ID: 1489993215289688068

linkhttps://kfeng3.wixsite.com/personal calendar_today05-02-2022 16:04:10

23 Tweet

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Kai (@kailaifeng1) 's Twitter Profile Photo

In the past two weeks, I have been reworking this combat space, making the level target and paths more intuitive. I also decided to provide some sort of stealth possibility in some of the areas.#leveldesign #gamedevelopment #Blocktober

In the past two weeks, I have been reworking this combat space, making the level target and paths more intuitive. I also decided to provide some sort of stealth possibility in some of the areas.#leveldesign #gamedevelopment #Blocktober
Kai (@kailaifeng1) 's Twitter Profile Photo

This region was structured by two main building clusters and a negative space in between. I designed many shortcuts to ensure the player can explore back and forth between different spaces. I applied breadcrumbs, leading lines, and landmarks. #Blocktober #leveldesign

This region was structured by two main building clusters and a negative space in between. I designed many shortcuts to ensure the player can explore back and forth between different spaces. I applied breadcrumbs, leading lines, and landmarks. #Blocktober #leveldesign
Kai (@kailaifeng1) 's Twitter Profile Photo

I received tons of valuable feedback from the last GDC when talking to industry folks. It helped a lot when polishing this Assassin's Creed fan level. #leveldesign #greyboxing #gamedev

I received tons of valuable feedback from the last GDC when talking to industry folks. It helped a lot when polishing this Assassin's Creed fan level. #leveldesign #greyboxing #gamedev
Kai (@kailaifeng1) 's Twitter Profile Photo

Some thoughts regarding design choices and alternatives I had when playing Dishonored Intro-level. kfeng3.wixsite.com/personal/blogs… #gamedevelopment #games #gamedev #gamedesign #writing #Blog

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Today I implemented a simple swing mechanism for my lebel, which frees me to design more interesting traversal space