Jeacom (@jeacom256) 's Twitter Profile
Jeacom

@jeacom256

Programmer who likes overly complicated dynamical systems but sucks at math.

ID: 789933457568915456

linkhttps://blendermarket.com/creators/jeacom calendar_today22-10-2016 20:56:27

901 Tweet

3,3K Followers

24 Following

Jeacom (@jeacom256) 's Twitter Profile Photo

Slight progress, still too uneven, particles move too slowly to even out but too fast to converge, maybe I'll have to allow teleportation from dense areas to empty voids. #b3d #blender #retopology

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its still a pile of garbage but the particle algorithm is slightly improving. So I'll keep it as it is, and just keep adding more rules on top and call it something like "dynamic topological garbage refinement" algorithm. #b3d #blender #retopology

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More progresses the particle retopo algorithm, still an absolute mess but now its an absolute mess with a semblance of squares. #b3d #blender #retopology

Jeacom (@jeacom256) 's Twitter Profile Photo

My particle sim code is plagued with segfaults and I have no idea where it is coming from. Gonna delete everything and rewrite from scratch with arrays of indexes for more arrays instead of pointer spaghetti brb.

Jeacom (@jeacom256) 's Twitter Profile Photo

Still too many defects and glitches, but I think I got it, I probably have to flip a few minus sings around. #blender #retopology

Jeacom (@jeacom256) 's Twitter Profile Photo

I thought my pc was just slow, but it seems my code had a bug which caused the spatial hash to lookup 900 cells for each particle instead of just 8.

Jeacom (@jeacom256) 's Twitter Profile Photo

Now that I fixed the bug. 40 thousand particles running near real time, now I need to support anisotropic quads to fix the topological defects. #b3d #blender #retopology

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Fixed one of the issues, it still explodes into a chaotic ball of polygons sometimes, but the result is much better. #b3d #lender #retopology