Alan Monroe (@javajack59) 's Twitter Profile
Alan Monroe

@javajack59

ID: 92433911

calendar_today25-11-2009 03:04:54

513 Tweet

79 Followers

416 Following

Alan Monroe (@javajack59) 's Twitter Profile Photo

How do you get blurrier-but-smoother borders on sprites at high zoom-out levels? (i.e. I DON'T want them to cookie cut to whole pixels) Yes, I have all the snap options turned OFF in project settings, mipmaps enabled, and my default texture filter is Linear Mipmap. #GodotEngine

Alan Monroe (@javajack59) 's Twitter Profile Photo

Mouse-to-grid calcs cobbled together from redblobgames.com/grids/hexagons/ and a lot of randomly trying stuff. #GodotEngine

Alan Monroe (@javajack59) 's Twitter Profile Photo

Well, I spreadsheeted out hex rounding for world-to-hex coordinate conversion and it DOES work, but I still don't really get WHY it works :/ Amit Patel

Well, I spreadsheeted out hex rounding for world-to-hex coordinate conversion and it DOES work, but I still don't really get WHY it works :/
<a href="/redblobgames/">Amit Patel</a>
Alan Monroe (@javajack59) 's Twitter Profile Photo

TFW you own and really want to play the classic PC turn-based RPG canon but the loss aversion is so strong (for risk of dying needlessly or wasting time playing sub-optimally) that you never play anything :/