Jamie ten Hove (@jamielth3) 's Twitter Profile
Jamie ten Hove

@jamielth3

Level Designer at Studio Gobo

ID: 1063515143307448320

linkhttps://jamietenhove.wixsite.com/website calendar_today16-11-2018 19:32:24

30 Tweet

114 Followers

212 Following

Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

Made a lot of progress on my #UnrealTournament Blitz map this week. I also started adding more details and cover objects to break up larger areas 😁 #leveldesign #blocktober

Made a lot of progress on my #UnrealTournament Blitz map this week. I also started adding more details and cover objects to break up larger areas 😁 #leveldesign #blocktober
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

I created the torii gate and other assets back when I started to learn Blender for the first time so it's nice that I could finally reuse them for my Japanese garden-themed #UnrealTournament map 😁 #leveldesign #Blocktober

I created the torii gate and other assets back when I started to learn Blender for the first time so it's nice that I could finally reuse them for my Japanese garden-themed #UnrealTournament map 😁 #leveldesign  #Blocktober
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

My #UnrealTournament Blitz map block-out is coming together little by little even though there is still so much left to do 😄 #leveldesign #blocktober

My #UnrealTournament Blitz map block-out is coming together little by little even though there is still so much left to do 😄 #leveldesign #blocktober
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

One-pager I made for my #UnrealTournament Blitz map called FR-Garden. It shows the initial concept in #Sketchup and overview of the final map with arrows pointing out a few different locations. Thanks to everyone who helped me playtest & iterate! #leveldesign #buasgames #gamedev

Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

One of the prototypes I created for our current student project (a horror stealth game). It includes physics object interaction, a grappling hook, and poisoning enemies without being noticed #gamedev #buasgames #UE4

Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

Finally finished my blockout for our student project Martyr (working title). It's a survival horror game set in a military bunker that may or may not be abandoned. 😁Feedback would be very much appreciated! #leveldesign #gamedev #buasgames #UE4 #games youtu.be/lZZaNP5Jjow

Caught On Tape (@caughtontape_) 's Twitter Profile Photo

Caught on Tape's early access release launches on Tuesday on Itch.io! Can you feel the tension rising already? BUasGames #gamedev #indiedev #indie #games #UE4 #horror #earlyaccess

Caught on Tape's early access release launches on Tuesday on Itch.io! Can you feel the tension rising already? <a href="/BuasGames/">BUasGames</a> #gamedev #indiedev #indie #games #UE4 #horror #earlyaccess
Caught On Tape (@caughtontape_) 's Twitter Profile Photo

It's so close...! Caught on Tape will be releasing its early access on Itch.io in 2 days. BUasGames #gamedev #indiedev #indie #indiegame #games #gaming #UE4 #horror #earlyaccess

It's so close...! Caught on Tape will be releasing its early access on Itch.io in 2 days. <a href="/BuasGames/">BUasGames</a> #gamedev #indiedev #indie #indiegame #games #gaming #UE4 #horror #earlyaccess
Caught On Tape (@caughtontape_) 's Twitter Profile Photo

It's time for you to explore the bunker and find all its hidden secrets... Play the Early Access of Caught on Tape, a first-person horror-stealth game, for free on buas.itch.io/caught-on-tape! BUasGames #gamedev #indiedev #indie #indiegame #games #UE4 #horror #itchio #earlyaccess

It's time for you to explore the bunker and find all its hidden secrets... 

Play the Early Access of Caught on Tape, a first-person horror-stealth game, for free on buas.itch.io/caught-on-tape!

<a href="/BuasGames/">BUasGames</a> #gamedev #indiedev #indie #indiegame #games #UE4 #horror #itchio #earlyaccess
Caught On Tape (@caughtontape_) 's Twitter Profile Photo

We are officially out of Early Access and just released our MVP online today. 🥳 Play the most recent version of Caught on Tape, a first-person horror-stealth game, for free on buas.itch.io/caught-on-tape! BUasGames #gamedev #indiedev #indie #indiegame #games #UE4 #horror #itchio

Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

WIP: Been working on a scene where I try to recreate a photo with a set of standardized construction blocks. Wanted to get metrics and scale as accurate as possible. I welcome feedback! #leveldesign #blockout #gamedev #unrealengine #ue4 original: pinterest.co.uk/pin/6587218830…

Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

It's #Blocktober ! These are from the pre-production of our student project Caught On Tape at BUasGames . I developed a small blockout kit that I used to quickly build and iterate on a benchmark level. I always welcome feedback!😄 #UnrealEngine #gamedev #leveldesign

It's #Blocktober ! These are from the pre-production of our student project <a href="/CaughtOnTape_/">Caught On Tape</a> at <a href="/BuasGames/">BUasGames</a> . I developed a small blockout kit that I used to quickly build and iterate on a benchmark level. I always welcome feedback!😄 #UnrealEngine  #gamedev #leveldesign
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

Made this last year to improve building facades and using architectural reference for blockouts. This photograph I took of Dublin Castle seemed like the perfect case study since it has so much repetition (and it's beautiful!) #Blocktober BUasGames #LevelDesign #gamedev #Dublin

Made this last year to improve building facades and using architectural reference for blockouts. This photograph I took of Dublin Castle seemed like the perfect case study since it has so much repetition (and it's beautiful!) #Blocktober <a href="/BuasGames/">BUasGames</a> #LevelDesign #gamedev #Dublin
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

Some more screenshots from the pre-production phase of our student project Caught On Tape at BUasGames. In the end we went for interior environements only, but it was a good learning experience #Blocktober #gamedev #UE #leveldesign

Some more screenshots from the pre-production phase of our student project <a href="/CaughtOnTape_/">Caught On Tape</a> at <a href="/BuasGames/">BUasGames</a>. In the end we went for interior environements only, but it was a good learning experience #Blocktober #gamedev #UE #leveldesign
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

Personal project I did over the summer break. Tried to recreate a street from a small set of modular pieces. Plan is to eventually come back to this and work on details and lighting #Blocktober BUasGames #leveldesign #ue4 #gamedev Original picture: blog.livedoor.jp/kaikaihanno/ar…

Personal project I did over the summer break. Tried to recreate a street from a small set of modular pieces. Plan is to eventually come back to this and work on details and lighting #Blocktober <a href="/BuasGames/">BUasGames</a> #leveldesign #ue4 #gamedev 

Original picture: blog.livedoor.jp/kaikaihanno/ar…
Jamie ten Hove (@jamielth3) 's Twitter Profile Photo

#Blockout and initial light test I did for the game our team's working on. We're currently in the prototyping phase! #blocktober #gamedev #UE4 #leveldesign @buasgames Levelkit created by: Hanne Hammarstrøm: artstation.com/casartss and Lina Pagkas artstation.com/linafaith

#Blockout and initial light test I did for the game our team's working on. We're currently in the prototyping phase! #blocktober #gamedev #UE4 #leveldesign @buasgames

Levelkit created by:
Hanne Hammarstrøm: artstation.com/casartss
and
Lina Pagkas
artstation.com/linafaith
Studio Gobo (@studiogobo) 's Twitter Profile Photo

📢 We're thrilled to share that Studio Gobo is now a Guerrilla co-development partner on the Horizon universe. We're currently filling roles on this and other teams. See our open positions at: studiogobo.com/join-us/

📢 We're thrilled to share that Studio Gobo is now a Guerrilla co-development partner on the Horizon universe. We're currently filling roles on this and other teams. See our open positions at: studiogobo.com/join-us/