Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile
Jack ✨wishlist koromeke✨

@jack_turps

Making games

ID: 3321887042

linkhttp://s.team/a/3946400 calendar_today21-08-2015 02:40:22

428 Tweet

51 Followers

844 Following

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

Added seasons and breeding to the #gamedev herd experiment! The bison group into smaller herds but collectively migrate with the sun to be near the fertile grass. Populations boom in the good season and start to tank in the off season.

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

I also used this as an excuse to try out #raylib and I'm kind of blown away. ~2 hours to port the program over and then it was running ~100x faster. That makes a lot more possible in the simulation (and I get to write C, yay).

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

Tonight's #gamedev introduces the squirrel upgrade! It stows all connected jewels onto a single tile which makes it best pals with the bear, who collects any jewels that are on their lonesome.

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

This upgrade brings more depth to the table than I expected. It adds some ripples to otherwise uniform boards, making the decisions a lot juicier. Calculating the best way to partition jewels to get the max return on a bear was a satisfying moment from my last playtest. #gamedev

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

KOROMEKE just hit 30 wishlists!!! That is to say that wishlisting now gives you eternal bragging rights as a double-digit tastemaker #gamedev

KOROMEKE just hit 30 wishlists!!! That is to say that wishlisting now gives you eternal bragging rights as a double-digit tastemaker

#gamedev
Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

In #gamedev, spacial games (platformers, shooters, etc) have rich and intuitive relationships between entities (I have line of sight on X, I am above Y). There's infinite design space outside of these intuitive relationship, but they're much harder to communicate.

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

Prototyping #gamedev mechanics to keep the end-game compelling. You can play the moving cups game before losing to get a second chance BUT each attempt makes the odds worse in future. Heavily inspired by the end-game in Cole Wehrle's Oath, one of my fav's.

Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

Here's the number of upgrades added to KOROMEKE over the last few months. Need to squeeze out a few more board upgrades before the art catches up, but then it's time to blast through all of the dice ideas I've been cooking up 😤 #gamedev

Here's the number of upgrades added to KOROMEKE over the last few months.

Need to squeeze out a few more board upgrades before the art catches up, but then it's time to blast through all of the dice ideas I've been cooking up 😤 #gamedev
Jack ✨wishlist koromeke✨ (@jack_turps) 's Twitter Profile Photo

Places that would be trivial to reach in other games are their own tantalising adventures here. The levels are having a really playful conversation with platformers as a genre, and being able to pull off this level of delayed gratification in such a short game is wonderful.

Places that would be trivial to reach in other games are their own tantalising adventures here. The levels are having a really playful conversation with platformers as a genre, and being able to pull off this level of delayed gratification in such a short game is wonderful.