Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile
Max van Leeuwen

@maksvanleeuwen

Digital Artist, Developer

🦋 Bluesky: bsky.app/profile/maxvan…

(All posts my own work)

ID: 832896280946962432

linkhttps://maxvanleeuwen.com calendar_today18-02-2017 10:15:22

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Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

Age of Mythology in AR! > Experiment/fan art (not affiliated) Wanted to see what AoM and Age of Empires would look like IRL, like in my living room and outdoors :) Recorded in real-time on the Spectacles! #augmentedreality

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

AoM water shader in Lens Studio, explained: the water uses repeating sprite sheet animations for normals and highlights (PBR) the waves are on separate planes, w/ 2 static textures cross-fading and stretching 🌊 super simple, but effective 🌊 @SnapAR Spectacles

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

AE Pixel Repeat 1.1 is out! It's on discount this week aescripts+aeplugins :) Transparency now works in Visualizations, and I fixed a couple small issues. Download: aescripts.com/pixel-repeat/

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

had an idea for a new emoji, so I officially proposed it to The Unicode Consortium my proposal + more info: maxvanleeuwen.com/emoji if you have ideas too: proposal form is open till end of July unicode.org/emoji/proposal… I'll hear back from them in November 🤞

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

Sprite Crop: a simple & useful Lens Studio shader! I posted it to the Asset Library just now :) -> Crop a texture and automatically resize to fill. Great for UI elements & sprite sheets Texture credit: assetstore.unity.com/packages/2d/gu… #AugmentedReality #gamedev @SnapAR

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

I added highscores to AR Flower Drawing! The length is now added to a global leaderboard. Let's see how long they can get 🌷🌺🪻 If you have Spectacles, go try and break my humble record of 20.77m / 68'2''! #augmentedreality @SnapAR #gamedev #lensstudio Spectacles

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

updated my Nuke tools for Nuke 16 / PySide 6 compatibility! will update on Nukepedia soon, in the meantime find them at maxvanleeuwen.com/downloads and my github :) #vfx #compositing #foundry

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

Using the sun's real-time location in AR, for more realistic shadows! My Lens Studio code uses GPS + time of day to track the sun and moon in the sky 🌞🌙 Asset Library & GitHub: github.com/max-van-leeuwe… Lens: snapchat.com/lens/1b41e32b7… #augmentedreality @SnapAR #gamedev

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

WIP sundial in AR! 🕰️🌞 (Lens Studio) using the sun's real-time position + my self-shadowing renderer (LUX) the dial is rotated based on your latitude. then its shadow reads the solar time! sundial from muzea.malopolska.pl/en/objects-lis… #gamedev #AugmentedReality #shaders @SnapAR

Max van Leeuwen (@maksvanleeuwen) 's Twitter Profile Photo

November 6, I'll be hosting a talk at nextReality festival in Hamburg! Come join me - I'll go over everything the Spectacles (AR glasses) can do and more, showing fun projects and weird experiments! nextrealityfestival.com/en/our-speaker… #augmentedreality #AR @SnapAR

November 6, I'll be hosting a talk at nextReality festival in Hamburg!

Come join me - I'll go over everything the <a href="/Spectacles/">Spectacles</a> (AR glasses) can do and more, showing fun projects and weird experiments!

nextrealityfestival.com/en/our-speaker…

#augmentedreality #AR @SnapAR