iuri monteiro (@iurimonteiro91) 's Twitter Profile
iuri monteiro

@iurimonteiro91

Animation Art Director @Room8studio

ID: 61476970

linkhttps://gumroad.com/iceburn91 calendar_today30-07-2009 12:42:42

2,2K Tweet

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FramebyFrame (@theframebyframe) 's Twitter Profile Photo

Arms are more than just loose limbs. Even if they don't have a primary role in the shot, you can use the secondary action principle and clever posing to support the animation with the arms and hands!

Rayner (@raynerbestard) 's Twitter Profile Photo

💡Did you know you can visualize Motion Warping notify durations directly in the animation viewport? While it seems like a minor UI feature, it is critical for precision. When adjusting the start and end frames of a warping notify during root motion #unrealengine5 #ue5

Martin (@tuxedopato) 's Twitter Profile Photo

This animation is all handkeyed and bone-driven, so it would work in a game engine Honestly the strap on the mask was harder to animate than the hair lol

Simplifying Complexity (@simplifyinai) 's Twitter Profile Photo

🚨 Someone just built a fully open-source mocap system that works with any camera. It's called FreeMoCap, a markerless 3D tracking system that runs on ordinary webcams. It turns multiple camera feeds into research-grade skeletal data automatically. 100% Open Source.

Shima@3Dモーションデザイナー (@shimaanimation) 's Twitter Profile Photo

ビューアーアプリ『#MoveSpirit』に関して βテストでアプリを使用して下さる有志の方を 近々正式に募集させて頂きますので 興味のある方は気にしておいていただけると幸いです!

anoxxy (@anoxxymane) 's Twitter Profile Photo

Cascadeur NVIDIA Kimodo script/plugin is available now! - It's probably a very early version, or maybe will be the only version? - If you face any issues, please feel free to DM me here on X, let's solve them together! youtube.com/watch?v=yu2X-z…

mGear Framework (@mgear_framework) 's Twitter Profile Photo

mGear 5.3.0 is here! Maya 2027 support, 8 new tools, and the biggest feature drop we've ever shipped. Free & open source, as always. Download: github.com/mgear-dev/mgea… A thread on what's new... #mGear #Maya2027 #CharacterRigging #OpenSource

mGear 5.3.0 is here!

Maya 2027 support, 8 new tools, and the biggest feature drop we've ever shipped.

Free & open source, as always.

Download: github.com/mgear-dev/mgea…

A thread on what's new...

#mGear #Maya2027 #CharacterRigging #OpenSource
Jettelly Inc. (@jettelly) 's Twitter Profile Photo

Rawad Akar released a self-balancing ragdoll system in Unity that blends physics and animation to keep characters upright, responsive, and reactive to impacts. ⚙️ See how it works: jettelly.com/blog/self-bala…

Cascadeur (@cascadeur_soft) 's Twitter Profile Photo

New Update: Cascadeur 2026.1 is live — New render engine - Filament — Updated Live Link for Unreal Engine — Root Motion: animation from trajectory — Collision Penetration Cleaning — Improved Point Constraints Try it for free

Vikash Kumar (@vikashplus) 's Twitter Profile Photo

Physical & embodied Intelligence is still narrowly defined through robotics today. Most aren't realizing that discovering the fundamental substrate behind motor intelligence could practically redefine the entire physical world the way neural substrates transformed

Physical & embodied Intelligence is still narrowly defined through robotics today.

Most aren't realizing that discovering the fundamental substrate behind motor intelligence could practically redefine the entire physical world the way neural substrates transformed
杉口秀樹(株式会社モーションアクター) (@jagar001) 's Twitter Profile Photo

興奮し過ぎて、Tポーズすら忘れる俺。 (キャリア20年…情けねぇww) 昔から憧れてたキャラの必殺技を全力で出来る仕事モーションアクター! こんな仕事他にないだろうっ⁉️✨ #SNK #モーションアクター SNK GLOBAL SNK JAPAN

Sai Rahul (@sairahul1) 's Twitter Profile Photo

The creator of Claude Code teaches more about vibe-coding in 30 minutes than most tutorials do in hours. Save this — it'll change how you build forever.

あかさき (@akasaki1211) 's Twitter Profile Photo

Bifrostでリグを組んでみる連載、第10回公開されました🚀 今回はterminalを使っていろいろビューポートに描画して遊びました🏃 #bifrost #rigging #animation3d #maya3d

Carlos Barreto (@carlosedubarret) 's Twitter Profile Photo

CEB SAM 3d Body Loader WIP2 Create animations with it, by selecting the important frames from a video. Here is a test for hand animation. The only edit I did was to remove the motion from the bones from foot until the chest. #b3d