It's Marcos (@itsmarcolino123) 's Twitter Profile
It's Marcos

@itsmarcolino123

Backend Developer | Graphic Designer
"Duke Nukem 3D - Legacy Edition" creator

ID: 1589622226898280448

linkhttp://dukenukem3d.com.br calendar_today07-11-2022 14:18:14

598 Tweet

131 Followers

145 Following

Affonso Solano (@affonsosolano) 's Twitter Profile Photo

Infelizmente a nova série do Demolidor no MCU não tem nada a ver com a fantástica obra original. O personagem do Stallone foi substituído por um deficiente visual enquanto o vilão é um criminoso obeso de coração sincero. Lacração? Vcs me dizem.

Infelizmente a nova série do Demolidor no MCU não tem nada a ver com a fantástica obra original. O personagem do Stallone foi substituído por um deficiente visual enquanto o vilão é um criminoso obeso de coração sincero. Lacração? Vcs me dizem.
Apogee Entertainment (@apogee_ent) 's Twitter Profile Photo

☢️ The Come Get Some Giveaway! ☢️ A Duke poster, Duke mouse pad, and an Apogee cap! One lucky winner scores them all! 💛 Like, ♻️ Repost, & ✨ Follow to enter. Ends Friday. Free global shipping.

☢️ The Come Get Some Giveaway! ☢️

A Duke poster, Duke mouse pad, and an Apogee cap! One lucky winner scores them all!

💛 Like, ♻️ Repost, & ✨ Follow to enter.

Ends Friday. Free global shipping.
It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

Just refactored the entire code for thr TS compiler to Build engine CON. It's more modular, easier to work with and readable. I'm about to finally get a proper object/array compiler working. After that, I'll focus on implementing the remaining vars and commands.

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

BREAKTHROUGH: Just finished refactoring the entire code for the TS compiler. Now we finally have a way to properly translate nested objects to CON. But also, I've categorized some native structs for better coding. AND, expressions inside function calls are possible.

BREAKTHROUGH:   Just finished refactoring the entire code for the TS compiler. Now we finally have a way to properly translate nested objects to CON. But also, I've categorized some native structs for better coding. AND, expressions inside function calls are possible.
It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

BREAKTHROUGH: Just fixed my pool pump by using an old piece of hard eletric wire from an old apartment from years ago. Keep it in my toolbox 'just in case'. I used it to remove some palm seeds that got stuck in the rotor! Can't believe I managed to find some utility for it!

CS:Legacy (@cslegacygame) 's Twitter Profile Photo

Introducing CS:Legacy, a fully standalone remake of Counter-Strike 1.6, built from the ground up on Valve's official Source Engine SDK, and our follow up project to CSPromod. The game features fully custom assets and game code, on top of our own major rewrites to the renderer,

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

Together with TypeCON, I'll be bundling a plugin for VS code to help out with some rules, here's an example of function htat only accpets literal constants:

Together with TypeCON, I'll be bundling a plugin for VS code to help out with some rules, here's an example of function htat only accpets literal constants:
Apogee Entertainment (@apogee_ent) 's Twitter Profile Photo

☢️ LETS GET ROCKIN GIVEAWAY ☢️ We're giving away an Original Duke Nukem 3D Mousepad, Coaster, and LETS ROCK T-Shirt. 💛 Like, ♻️ Repost, & ✨ Follow to enter. Giveaway ends this Friday. Free global shipping.

☢️ LETS GET ROCKIN GIVEAWAY ☢️

We're giving away an Original Duke Nukem 3D Mousepad, Coaster, and LETS ROCK T-Shirt.

💛 Like, ♻️ Repost, & ✨ Follow to enter.

Giveaway ends this Friday. Free global shipping.
It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

Working on TypeCON I've just faced that peculiar problem where you get stuck because "I should change that part, so bug X doesn't happen, but I'll think about it later since there's plenty of room for me to get there". Well, there's no more room left and I'm like, oh boy...

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

Just finished wirting the Assault Trooper in TS. At first, it generated 4800 lines of code (with an extra 500 lines for actions/moves/ai - but they only get executed once in the VM). Now, the code has 2700 lines. TypeCON is getting ready! Stay tuned!!

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

TypeCON is out on NPM (ALPHA): github.com/MarcosPCB/Type… It doesn't have all TS features, though. There two templates: the Assault Trooper in TS and test.ts that has features like obj, arrays, local vars and so on. Take a look at the github page. Hope to hear your feedback soon!

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

Just released TypeCON 0.6. Bug fixes, new memory system, player class and more. Also, documentation: marcospcb.github.io/TypeCon It's easier to install, use NPM directly at the terminal: npm install -g typecon and it'll be installed globally. Then, just do 'tcc' at the terminal.

Scott Miller - Apogee/3D Realms Founder ☢️ (@scottapogee) 's Twitter Profile Photo

I haven't done a giveaway in a year, so here's one for the holidays--the winner gets all three: o Duke Nukem 3D mouse pad o Apogee press folder o Wolfenstein 3D hint manual To ENTER: Retweet, Like and Follow me with all your heart Ends Weds. GL!

It's Marcos (@itsmarcolino123) 's Twitter Profile Photo

It's been a while, but TypeCON is recevieing a new update that basically will allow the creation of addons that can be ran without hassles on any TypeCON game. No compatibility issues, just plug and play basically. Also, spread operator for arrays and objects. See you soon!