Ilyas Mirobdalov (@ilyasmirobdalov) 's Twitter Profile
Ilyas Mirobdalov

@ilyasmirobdalov

ID: 2977823817

calendar_today14-01-2015 10:41:22

2,2K Tweet

91 Takipçi

1,1K Takip Edilen

Morgan (@morganstedmanms) 's Twitter Profile Photo

"You know, I don't really get series like Evangelion or Gundam--where the protagonists are forced to save the world despite not wanting to fight. (laughs) It just doesn't feel right! I want the hero to be able to push forward without a worry in the world." —Hirohiko Araki, 1997

"You know, I don't really get series like Evangelion or Gundam--where the protagonists are forced to save the world despite not wanting to fight. (laughs) It just doesn't feel right! I want the hero to be able to push forward without a worry in the world."
—Hirohiko Araki, 1997
⚓ American McGee 🏴‍☠️ (@americanmcgee) 's Twitter Profile Photo

It would be fair to say that there was a fairly big disconnect between the game I wanted to make and the game EA Marketing wanted me to make when we were developing Madness Returns. The marketing team felt strongly that a Hard M title focused on gore, horror, and featuring a

Etheox (@etheox) 's Twitter Profile Photo

Incredibly amusing how you can build lightweights in 4Answer that only have the average neutral and airspeed of a midweight in AC6 but the melee and QBs make the difference

Sofa (@sofamods) 's Twitter Profile Photo

I imagine a robot character in a star-trek ish story staying behind to sacrifice itself, its human crewmates are all nooo your life still has value even if you're a robot and it just says "guys I appreciate it but I'm just sacrificing this chassis, I already backed myself up :\"

尾畑 心一朗 (@obata_416) 's Twitter Profile Photo

ジョジョの奇妙な冒険 アーケード版を開発していたときの思い出話 ボクが開発チームに参加したのは、開発の中〜後期ごろでドット制作が大詰めを迎えようとしていた頃。 当時の上司から「今の状況、内容では難しいから何とかできないか」と言われ参加することに。

Капітан GPU 🇺🇦 (@captaingpu) 's Twitter Profile Photo

Як би це парадоксально не звучало, але 1 мільйон вершин, займає менше пам'яті ніж 4к текстура. Вершина з позицією, нормалью, UV, тангентом та vertex color = 12+8+12+16+12 = 60 байтів. Мільйон вершин ~57.22 МБ. Текстура розміром 4096 × 4096 у форматі RGBA8, це рівно 64 МБ.

Як би це парадоксально не звучало, але 1 мільйон вершин, займає менше пам'яті ніж 4к текстура.

Вершина з позицією, нормалью, UV, тангентом та vertex color = 12+8+12+16+12 = 60 байтів.

Мільйон вершин ~57.22 МБ.

Текстура розміром 4096 × 4096 у форматі RGBA8, це рівно 64 МБ.
Jordan Cain (@thatngonguy) 's Twitter Profile Photo

This problem is exactly why I made this image back when I was a Lead. I tried to explain to the juniors why subdividing unsupported bevels was not ideal and leads to poor edge shaping.

This problem is exactly why I made this image back when I was a Lead.

I tried to explain to the juniors why subdividing unsupported bevels was not ideal and leads to poor edge shaping.
val (@rocket_summer) 's Twitter Profile Photo

Demon's Souls styled promotional image found within the files for Armored Core for Answer. Unused. Presumably intended for a TGS demo showing that never materialized. \PS3_GAME\USRDIR\bind\lang\jp\menu-bnd\tgs-tpf\TGS2008_endtitle

Demon's Souls styled promotional image found within the files for Armored Core for Answer.

Unused. Presumably intended for a TGS demo showing that never materialized.

\PS3_GAME\USRDIR\bind\lang\jp\menu-bnd\tgs-tpf\TGS2008_endtitle
sen (@nowhura) 's Twitter Profile Photo

(i feel like they made it really obvious the phone getting "more real" over the part = doppio getting closer to the truth he finally reaches for a REAL phone when he realizes where diavolo was all along (the white one’s cord was cut, the last one is the only real usable phone)

(i feel like they made it really obvious

the phone getting "more real" over the part = doppio getting closer to the truth

he finally reaches for a REAL phone when he realizes where diavolo was all along (the white one’s cord was cut, the last one is the only real usable phone)