Hordes.io (@hordesio) 's Twitter Profile
Hordes.io

@hordesio

Survive faction battles and build your clan. Browser-based MMORPG.

ID: 773909661858816000

linkhttps://hordes.io calendar_today08-09-2016 15:43:36

347 Tweet

1,1K Followers

113 Following

dek (@shatterspine) 's Twitter Profile Photo

oasis biome starting to look very promising, transitions into sand look smooth, overall color palette with the mobs is sweet. also put some shells onto the ground for variation. light & fog still wip, probably gonna rework the palm trees first🌴

dek (@shatterspine) 's Twitter Profile Photo

Open World Editing Trick - Modulate heightmap based on texture values, rather than painting textures based on heightmap. 1. Paint Macro Heightmap features like Mountains 2. Do a texturing pass 3. Modulate heightmap based on texture (Advantages of writing custom editors) Reason

dek (@shatterspine) 's Twitter Profile Photo

Finished custom Foliage & additional lighting pass for one Faivel biome. All Krita! Sorry for just posting pics of the ground. I work in phases batching lots of stuff together. Some months in the future will all be character model improvements, or items, or UI. Atm its Biomes.

dek (@shatterspine) 's Twitter Profile Photo

Micro Devlog Time PTR Test will run on Nov 4th, sign up if you wanna join :) Mainly spent time on the spell engine, most of these bugs related to obscure rules for parsing order of spell interactions (e.g. buff queued entity while alive, dies in same frame, buffs added after

Micro Devlog Time

PTR Test will run on Nov 4th, sign up if you wanna join :)

Mainly spent time on the spell engine, most of these bugs related to obscure rules for parsing order of spell interactions (e.g. buff queued entity while alive, dies in same frame, buffs added after
dek (@shatterspine) 's Twitter Profile Photo

Open world party farm (searching for a rare pet) yesterday. One of the goals of the "Hellspawn" system was to make high end group farming challenging. While there are some problems for soloing as a consequence, in general I think its creating a lot of good olschool MMO dynamics

dek (@shatterspine) 's Twitter Profile Photo

Now that Update 0.5 has been out for ~2 months theres good data on the new leveling logs. Heres a visualization which i largely use to identify potential hotspots, problematic areas bad experiences (red dot = retention drops / achieving max level) made with js / svelte