HighNoon (@highnooneth) 's Twitter Profile
HighNoon

@highnooneth

Website: highnoon.pro
Community: t.me/thehighnoon

ID: 1732664451814264832

calendar_today07-12-2023 07:33:13

283 Tweet

2,2K Followers

0 Following

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HighNoon Update: -- Character Spawn Fix: Resolved an issue where characters would spawn inside rocks on the Showdown map. -- Texture Flickering Fix: Addressed texture flickering issues on the Showdown map. -- Audio Transition Fix: Fixed the problem where audio did not switch

HighNoon Update:

-- Character Spawn Fix: Resolved an issue where characters would spawn inside rocks on the Showdown map.
-- Texture Flickering Fix: Addressed texture flickering issues on the Showdown map.
-- Audio Transition Fix: Fixed the problem where audio did not switch
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Time tested. Fully operational. One picture is better than thousand words. $NOON #Web3 #Web3gaming #Ethereum #DeFi #GameFi #Wagering #P2E #Revshare #GambleFi

Time tested. Fully operational. One picture is better than thousand words.

$NOON #Web3 #Web3gaming #Ethereum #DeFi #GameFi #Wagering #P2E #Revshare #GambleFi
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Security/Blockchain Update: -- Blockchain Interaction Algorithms: Improved to prevent rare withdrawal problems during high gas prices. -- Race Condition Mitigation: Enhanced backend security by mitigating race condition attack vectors. -- DDoS Protection: Strengthened backend

Security/Blockchain Update:

-- Blockchain Interaction Algorithms: Improved to prevent rare withdrawal problems during high gas prices.

-- Race Condition Mitigation: Enhanced backend security by mitigating race condition attack vectors.

-- DDoS Protection: Strengthened backend
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NEW UPDATE 🚨: From today we are starting weekly updates to show you guys that the building never stops! ⚔️ HighNoon Classic: -- Transactions UI Revamp: The Transactions UI has been redesigned to match the game's overall aesthetic, offering a more unified visual experience.

NEW UPDATE 🚨:
From today we are starting weekly updates to show you guys that the building never stops! ⚔️

HighNoon Classic: 

-- Transactions UI Revamp: The Transactions UI has been redesigned to match the game's overall aesthetic, offering a more unified visual experience.
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UPDATE: HighNoon Modern Showdown: -- GameState Feature: Added a GameState feature for better tracking and management of game states. -- Audio Manager Crossfade Fix: Corrected issues with the new audio manager to ensure smooth audio crossfades between scenes. -- Seamless

UPDATE:

HighNoon Modern Showdown:

 -- GameState Feature: Added a GameState feature for better tracking and management of game states. 

-- Audio Manager Crossfade Fix: Corrected issues with the new audio manager to ensure smooth audio crossfades between scenes. 

-- Seamless
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Development of New Game: - Development of our new game is progressing well. We have currently modelled and built 4 of the 6 cars that will be available on launch. - We have also made significant advancements in both graphics and performance since our last update. There

Development of New Game: 

 - Development of our new  game is progressing well. 
We have currently modelled and built 4 of the 6 cars that will be available on launch. 

- We have also made significant advancements in both graphics and performance since our last update. 

There
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Badass clip sent in today from one of our players. Earning their $NOON 3 different ways every single day and doing it in style! 🎯 Clip competition coming up soon. Winner will earn a cash prize! 💰💰💰 $NOON #Defi #BlockchainGaming #P2E #ETH #Web3Gaming #Metaverse #GambleFi

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Weekly Update🚨 High Noon Original: -- Main Menu UI Enhancement: Upgraded the main menu UI codebase for smoother navigation and improved performance. -- End Screen Display Fix: Resolved an issue where the end screen sometimes failed to appear after a match concludes.

Weekly Update🚨   

High Noon Original: 

 -- Main Menu UI Enhancement: Upgraded the main menu UI codebase for smoother navigation and improved performance.  

 -- End Screen Display Fix: Resolved an issue where the end screen sometimes failed to appear after a match concludes.
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Weekly Update 🚨 Modern Showdown: -- Damage Screen Opacity Adjustment: The opacity of the player damage screen is now dynamically adjusted based on the amount of damage received, providing clearer feedback. -- Player Movement on Uneven Terrain: Player movement mechanics on

Weekly Update 🚨

Modern Showdown:

-- Damage Screen Opacity Adjustment: The opacity of the player damage screen is now dynamically adjusted based on the amount of damage received, providing clearer feedback.

--  Player Movement on Uneven Terrain: Player movement mechanics on
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Weekly Update + New Game Footage! 🚨 — Speed boost: Smoother transition from normal speed to boosted speed. — Hit detection: Improved hit detection while shooting at higher speeds. — Bot difficulty increase: Bot cars adjusted to be slightly harder to kill and their return

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Weekly Update🚨 High Noon Original: -- Adjusted Player bot AI Hitbox: The hitbox of Player bot AI has been fine-tuned to better align with its visual representation, enhancing hit detection accuracy. -- Increased Range of Player bot AI Random Movement: The range of random

Weekly Update🚨

High Noon Original:

-- Adjusted Player bot AI Hitbox: The hitbox of Player bot AI has been fine-tuned to better align with its visual representation, enhancing hit detection accuracy.  

-- Increased Range of Player bot AI Random Movement: The range of random
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Weekly Update🚨 Modern Showdown: - Addressed errors caused by adding unapproved maps when creating rooms with addon game modes. - Orbit Target Camera Fix: Fixed an issue where the Orbit Target kill camera mode was not functioning correctly. - Buffered RPC Usage Reduction:

Weekly Update🚨

 Modern Showdown:

- Addressed errors caused by adding unapproved maps when creating rooms with addon game modes. 

- Orbit Target Camera Fix: Fixed an issue where the Orbit Target kill camera mode was not functioning correctly. 

- Buffered RPC Usage Reduction:
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Weekly Update: 🚨 High Noon Original: -- CORRECTION: Eliminated double screen fade-out when manually leaving a room. -- RESOLUTION: Addressed issue where bot teammate death icons didn’t show for non-master client players. -- RESOLUTION: Fixed an error that caused weapon

Weekly Update: 🚨

High Noon Original:

-- CORRECTION: Eliminated double screen fade-out when manually leaving a room.

-- RESOLUTION: Addressed issue where bot teammate death icons didn’t show for non-master client players.

-- RESOLUTION: Fixed an error that caused weapon
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HIGH NOON UPDATE 🚨 -- Reworking of Waiting Room List: The process of reworking the "Waiting Room List" feature has commenced to accommodate upcoming team game modes, ensuring a smooth and intuitive experience for players waiting to join matches. -- Setup Wrapper for Max

HIGH NOON UPDATE 🚨

-- Reworking of Waiting Room List:
The process of reworking the "Waiting Room List" feature has commenced to accommodate upcoming team game modes, ensuring a smooth and intuitive experience for players waiting to join matches.

-- Setup Wrapper for Max
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Development Update🚨: As the sun sets over the wild west of HighNoon, we’ve been hard at work behind the scenes to push the boundaries of the frontier. Our latest development efforts focus on enhancing the gameplay experience while keeping performance sharp as a bullet in a

Development Update🚨:

As the sun sets over the wild west of HighNoon, we’ve been hard at work behind the scenes to push the boundaries of the frontier. Our latest development efforts focus on enhancing the gameplay experience while keeping performance sharp as a bullet in a
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New Update🚨: Balanced Beginnings: Optimized Player Spawn Points: We’ve refined the placement of player spawn points to ensure fair and balanced starts for every match. These adjustments create a more even playing field, giving each player an optimal position right from the

New Update🚨:

Balanced Beginnings: Optimized Player Spawn Points:
We’ve refined the placement of player spawn points to ensure fair and balanced starts for every match. These adjustments create a more even playing field, giving each player an optimal position right from the